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Maverick · Calypso Casino Basement

CCTV / Vault Checkpoint

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Break open a strong wall so your team can get into the bomb room.

Your gadget: Suri Torch. Blowtorch that silently cuts holes through reinforced walls and hatches.

Maverick solo plan on Calypso Casino CCTV / Vault CheckpointFaçadeDoubleOfficeGreen StairsBreakSodaWeaponsSoloLockers StairsLockersServerCashCCTVScreensKeysVaultCheckpointInner VaultDefaultDropperTarpExit30ConstructionConstructionYellow StairsPillarAB54321
  1. Go this way: Yellow Stairs → Construction
  2. Go this way: Green Stairs → Break → Cash (CCTV side)
  3. Go this way: Lockers Stairs → Lockers → Server
  4. Break this strong wall: Vault wall — breach it from Construction
  5. Plant the defuser here: Checkpoint, on the Vault side

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
  • Don’t stand right in front of the wall when it opens.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Open the Vault so the team can walk into Checkpoint.

Team goal: Take Construction, open the reinforced Vault wall and plant Checkpoint, with a second player pinching through Server and one playing the 1F hatches.

Hard breach (your main job)

Stack in Construction on the Vault wall (orange line). Wait for the "clear" call, breach, then let the entry player swing.

With Suri Torch: Torch the marked reinforced wall quietly: start with small murder holes to see and shoot the anchors, then widen into a doorway only if the team wants to walk through. Electric walls don’t stop the torch.

Intel (if the team needs it)

Drone Keys, Checkpoint, Default and Server. Call where each defender is before the breach.

With Suri Torch: Use your peek holes as information holes – call what you see from inside site.

Spawn & approach

Crane or Ruins side for the Yellow Stairs and Construction. Façade side for the Lockers Stairs player.

  • Enter 1F on the Crane / Ruins side and take the Yellow Stairs down into Construction.
  • Send one player down the Lockers Stairs (Façade side) to clear Lockers and Server — the defenders' rotate room.
  • Keep one player on 1F to open the Bathroom hatch over CCTV and to cut rotations from Poker and Bar.

Drone checklist

  • Vault and Checkpoint — anchors usually hide in Keys or behind the Checkpoint desk.
  • Default and 30, where a defender can shoot the Vault breach from the side.
  • Server, the link between CCTV and Checkpoint.
  • Yellow Stairs and Construction early — a roamer often sits there to waste your time.

Team map

Maverick team plan on Calypso Casino CCTV / Vault CheckpointFaçadeDoubleOfficeGreen StairsBreakSodaWeaponsSoloLockers StairsLockersServerCashCCTVScreensKeysVaultCheckpointInner VaultDefaultDropperTarpExit30ConstructionConstructionYellow StairsPillarAB16151413121110987654321
  1. Move: Yellow Stairs → Construction
  2. Move: Lockers Stairs → Lockers → Server
  3. Move: Green Stairs → Break → Cash (CCTV side)
  4. Drone: Drone Vault, Checkpoint and Keys
  5. Enemy likely: Keys / Checkpoint anchor
  6. Enemy likely: Server rotator
  7. Hard breach: Vault wall — breach it from Construction
  8. Hard breach: CCTV wall — backup breach from Cash
  9. Hard breach: Default wall — open from 30 for a second angle
  10. Vertical: 1F Bathroom hatch drops into Weapons, next to CCTV
  11. Vertical: 1F Pink hatch drops into Dropper, next to Screens
  12. Move: Push through Vault into Checkpoint
  13. Plant: Checkpoint, on the Vault side
  14. Hold: Construction, watching the breach
  15. Hold: 30, watching Default
  16. Hold: Yellow Stairs (flank from 1F)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Three players come down the Yellow Stairs into Construction. One player takes the Lockers Stairs from the Façade side to check Lockers and Server.
  2. Drone Vault, Checkpoint, Keys and Default. Find the anchor before anyone breaches.
  3. The anti-gadget player clears the Vault wall from Construction; the hard breacher opens it.
  4. Push Vault from the breach while the Server player pinches from the north and a fifth player plays Default from 30.
  5. Plant Checkpoint and spread to Construction, Vault and 30.

Plant

Plant Vault Checkpoint once the Vault is open, deep in Checkpoint on the Vault side, so players in Vault and Construction both see the defuser. CCTV is the backup plant: open it from Cash and plant it while a teammate plays the 1F Bathroom hatch next door.

Post-plant positions

  • Construction, looking back through the Vault breach
  • Vault, holding the Checkpoint door
  • 30 / Exit, watching the Default side
  • Yellow Stairs (flank from 1F)

Pitfalls

  • Torching a big doorway while a defender is watching the wall.
  • Taking too long — it is slower than a charge for full breaches.
  • Breaching while a Checkpoint anchor already watches the wall — drone first.
  • Losing your drone on the Yellow Stairs to the roamer.
  • Pushing the Yellow Stairs with five and ignoring Server — defenders rotate through it.
  • Breaching the Vault without knowing where the Checkpoint anchor is.
  • Leaving the 1F hatches alone: defenders upstairs can also shoot down on your CCTV plant.

If defenders…

  • If the Vault wall stays denied, switch to CCTV: open the Cash wall from the Green Stairs side and plant it with the Bathroom hatch open.
  • If Default is heavily held, open its reinforced wall from 30 instead and push Keys.
  • If Server is empty, bring a second player through Lockers and hit the Vault from the north.
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