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Jackal · Calypso Casino Basement

CCTV / Vault Checkpoint

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Guard the back door so enemies can’t sneak up behind your team.

Your gadget: Eyenox Model III. Tracks defender footprints and pings their location.

Jackal solo plan on Calypso Casino CCTV / Vault CheckpointFaçadeDoubleOfficeGreen StairsBreakSodaWeaponsSoloLockers StairsLockersServerCashCCTVScreensKeysVaultCheckpointInner VaultDefaultDropperTarpExit30ConstructionYellow StairsPillarAB54321
  1. Go this way: Lockers Stairs → Lockers → Server
  2. Danger — an enemy often holds here: Server rotator
  3. Plant the defuser here: Checkpoint, on the Vault side
  4. After the plant, hold here: 30, watching Default
  5. After the plant, hold here: Yellow Stairs (flank from 1F)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t leave your spot to chase kills.
  • Don’t stand where no teammate can help you.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Stop defenders rotating behind you.

Team goal: Take Construction, open the reinforced Vault wall and plant Checkpoint, with a second player pinching through Server and one playing the 1F hatches.

Flank watch (your main job)

Hold 30 / Exit and the bottom of the Yellow Stairs. Play Server from Lockers if you took the Façade side.

With Eyenox Model III: Hunt the roamer: scan fresh footprints on the flank route marked on the map and ping them before the execute so they can’t hit your team from behind.

Intel (if the team needs it)

Drone Keys, Checkpoint, Default and Server. Call where each defender is before the breach.

With Eyenox Model III: Share the pings over comms — each scan tells the team where the roamer is moving.

Spawn & approach

Crane or Ruins side for the Yellow Stairs and Construction. Façade side for the Lockers Stairs player.

  • Enter 1F on the Crane / Ruins side and take the Yellow Stairs down into Construction.
  • Send one player down the Lockers Stairs (Façade side) to clear Lockers and Server — the defenders' rotate room.
  • Keep one player on 1F to open the Bathroom hatch over CCTV and to cut rotations from Poker and Bar.

Drone checklist

  • Vault and Checkpoint — anchors usually hide in Keys or behind the Checkpoint desk.
  • Default and 30, where a defender can shoot the Vault breach from the side.
  • Server, the link between CCTV and Checkpoint.
  • Yellow Stairs and Construction early — a roamer often sits there to waste your time.

Team map

Jackal team plan on Calypso Casino CCTV / Vault CheckpointFaçadeDoubleOfficeGreen StairsBreakSodaWeaponsSoloLockers StairsLockersServerCashCCTVScreensKeysVaultCheckpointInner VaultDefaultDropperTarpExit30ConstructionConstructionYellow StairsPillarAB16151413121110987654321
  1. Move: Lockers Stairs → Lockers → Server
  2. Drone: Drone Vault, Checkpoint and Keys
  3. Enemy likely: Keys / Checkpoint anchor
  4. Enemy likely: Server rotator
  5. Hold: 30, watching Default
  6. Hold: Yellow Stairs (flank from 1F)
  7. Hard breach: Default wall — open from 30 for a second angle
  8. Move: Yellow Stairs → Construction
  9. Move: Green Stairs → Break → Cash (CCTV side)
  10. Vertical: 1F Bathroom hatch drops into Weapons, next to CCTV
  11. Vertical: 1F Pink hatch drops into Dropper, next to Screens
  12. Hard breach: Vault wall — breach it from Construction
  13. Move: Push through Vault into Checkpoint
  14. Plant: Checkpoint, on the Vault side
  15. Hold: Construction, watching the breach
  16. Hard breach: CCTV wall — backup breach from Cash

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Three players come down the Yellow Stairs into Construction. One player takes the Lockers Stairs from the Façade side to check Lockers and Server.
  2. Drone Vault, Checkpoint, Keys and Default. Find the anchor before anyone breaches.
  3. The anti-gadget player clears the Vault wall from Construction; the hard breacher opens it.
  4. Push Vault from the breach while the Server player pinches from the north and a fifth player plays Default from 30.
  5. Plant Checkpoint and spread to Construction, Vault and 30.

Plant

Plant Vault Checkpoint once the Vault is open, deep in Checkpoint on the Vault side, so players in Vault and Construction both see the defuser. CCTV is the backup plant: open it from Cash and plant it while a teammate plays the 1F Bathroom hatch next door.

Post-plant positions

  • Construction, looking back through the Vault breach
  • Vault, holding the Checkpoint door
  • 30 / Exit, watching the Default side
  • Yellow Stairs (flank from 1F)

Pitfalls

  • Chasing a roamer across the map and leaving the execute a player short.
  • Leaving the Yellow Stairs empty — roamers come back down behind the plant.
  • Losing your drone on the Yellow Stairs to the roamer.
  • Pushing the Yellow Stairs with five and ignoring Server — defenders rotate through it.
  • Breaching the Vault without knowing where the Checkpoint anchor is.
  • Leaving the 1F hatches alone: defenders upstairs can also shoot down on your CCTV plant.

If defenders…

  • If the Vault wall stays denied, switch to CCTV: open the Cash wall from the Green Stairs side and plant it with the Bathroom hatch open.
  • If Default is heavily held, open its reinforced wall from 30 instead and push Keys.
  • If Server is empty, bring a second player through Lockers and hit the Vault from the north.
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