

Amaru · Calypso Casino Basement
CCTV / Vault Checkpoint
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Be one of the first into the bomb room — with a teammate right behind you.
Your gadget: Garra Hook. Grappling hook to windows, hatches and ledges.
- Go this way: Yellow Stairs → Construction
- Go this way: Green Stairs → Break → Cash (CCTV side)
- Danger — an enemy often holds here: Keys / Checkpoint anchor
- Go this way: Push through Vault into Checkpoint
- Plant the defuser here: Checkpoint, on the Vault side
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t go in alone. Wait for a teammate.
- Don’t rush in before someone has checked the room with a drone.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Win the first fight inside Vault and Checkpoint.
Team goal: Take Construction, open the reinforced Vault wall and plant Checkpoint, with a second player pinching through Server and one playing the 1F hatches.
Entry (your main job)
Swing the Vault breach with a trade partner, clear Vault, then take the Checkpoint door.
With Garra Hook: Use the Garra Hook for a fast surprise entry through a window or open hatch at the same moment the team pushes the main entry.
Spawn & approach
Crane or Ruins side for the Yellow Stairs and Construction. Façade side for the Lockers Stairs player.
- Enter 1F on the Crane / Ruins side and take the Yellow Stairs down into Construction.
- Send one player down the Lockers Stairs (Façade side) to clear Lockers and Server — the defenders' rotate room.
- Keep one player on 1F to open the Bathroom hatch over CCTV and to cut rotations from Poker and Bar.
Drone checklist
- Vault and Checkpoint — anchors usually hide in Keys or behind the Checkpoint desk.
- Default and 30, where a defender can shoot the Vault breach from the side.
- Server, the link between CCTV and Checkpoint.
- Yellow Stairs and Construction early — a roamer often sits there to waste your time.
Team map
- Move: Yellow Stairs → Construction
- Move: Green Stairs → Break → Cash (CCTV side)
- Enemy likely: Keys / Checkpoint anchor
- Move: Push through Vault into Checkpoint
- Plant: Checkpoint, on the Vault side
- Move: Lockers Stairs → Lockers → Server
- Drone: Drone Vault, Checkpoint and Keys
- Enemy likely: Server rotator
- Vertical: 1F Bathroom hatch drops into Weapons, next to CCTV
- Vertical: 1F Pink hatch drops into Dropper, next to Screens
- Hard breach: Vault wall — breach it from Construction
- Hold: Construction, watching the breach
- Hold: 30, watching Default
- Hold: Yellow Stairs (flank from 1F)
- Hard breach: CCTV wall — backup breach from Cash
- Hard breach: Default wall — open from 30 for a second angle
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Three players come down the Yellow Stairs into Construction. One player takes the Lockers Stairs from the Façade side to check Lockers and Server.
- Drone Vault, Checkpoint, Keys and Default. Find the anchor before anyone breaches.
- The anti-gadget player clears the Vault wall from Construction; the hard breacher opens it.
- Push Vault from the breach while the Server player pinches from the north and a fifth player plays Default from 30.
- Plant Checkpoint and spread to Construction, Vault and 30.
Plant
Plant Vault Checkpoint once the Vault is open, deep in Checkpoint on the Vault side, so players in Vault and Construction both see the defuser. CCTV is the backup plant: open it from Cash and plant it while a teammate plays the 1F Bathroom hatch next door.
Post-plant positions
- Construction, looking back through the Vault breach
- Vault, holding the Checkpoint door
- 30 / Exit, watching the Default side
- Yellow Stairs (flank from 1F)
Pitfalls
- Hooking into a window that hasn’t been droned or cleared.
- Walking into Checkpoint while Default is still alive.
- Pushing the Yellow Stairs with five and ignoring Server — defenders rotate through it.
- Breaching the Vault without knowing where the Checkpoint anchor is.
- Leaving the 1F hatches alone: defenders upstairs can also shoot down on your CCTV plant.
If defenders…
- If the Vault wall stays denied, switch to CCTV: open the Cash wall from the Green Stairs side and plant it with the Bathroom hatch open.
- If Default is heavily held, open its reinforced wall from 30 instead and push Keys.
- If Server is empty, bring a second player through Lockers and hit the Vault from the north.
More & sources
Amaru on other Calypso Casino floors
Full team plan for this floor →
Defending instead? CCTV / Vault Checkpoint setups
Sources
- Ubisoft – Calypso Casino map page (official blueprints)
- stratbook.gg – Calypso Casino site overview
- Recon 6 – Calypso Casino guide (site summaries)
- R6 Prep – Calypso Casino defender site setups
- peekabooR6 – Calypso Casino spawn peeks
- siege.gg – Calypso Casino coming in Y11S2
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.