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Deimos · Oregon 2F

Kids' Dorms / Dorms Main Hall

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Guard the back door so enemies can’t sneak up behind your team.

Your gadget: DeathMARK Tracker. Marks and tracks a defender, revealing their position.

Deimos solo plan on Oregon Kids' Dorms / Dorms Main HallMiddleLow AtticAtticKidsTrophyArmory CorridorArmoryGamingDormMasterWalk InWhite StairsArmory StairsBalconyMeeting RoofMeeting RoofAB54321
  1. Go this way: Street → Balcony → Master
  2. Send your drone here: Drone Middle → Dorms Main Hall → White Stairs
  3. Danger — an enemy often holds here: Attic hold
  4. Plant the defuser here: Kids' Dorm, next to the Low Attic wall
  5. After the plant, hold here: Master, watching Gaming and the Armory side

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t leave your spot to chase kills.
  • Don’t stand where no teammate can help you.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Stop run-outs and stair flanks.

Team goal: Win the Attic first, clear the Master side, then open Kids' Dorm from Low Attic and pinch with a Big Window player.

Flank watch (your main job)

Watch White Stairs and the Armory Stairs; deny run-outs onto the roofs.

With DeathMARK Tracker: Mark the roamer on the flank route and hunt them before the execute.

Intel (if the team needs it)

Drone the Attic first, then Master and White Stairs.

With DeathMARK Tracker: Mark an anchor to tell the team exactly where they are during entry.

Spawn & approach

Construction for the Tower / Meeting Roof / Attic. Junkyard or Bus for the Dining Roof (Big Window). Street for the Balcony.

  • Tower / Meeting Roof → Attic door (north).
  • Dining Roof → Big Window into Dorms Main Hall (west).
  • Street → Balcony → Master (south).

Drone checklist

  • Attic (defenders hold it early).
  • Master, Walk In and Trophy.
  • White Stairs.
  • The Kids' Dorm ↔ Dorms Main Hall wall — a Mira there is common.

Team map

Deimos team plan on Oregon Kids' Dorms / Dorms Main HallMiddleTowerStairsLow AtticAtticKidsTrophyOfficeArmory CorridorArmoryGamingDormMasterWalk InWhite StairsArmory StairsBalconyDining RoofMeeting RoofMeeting RoofGardenShooting RangeAB1716151413121110987654321
  1. Move: Street → Balcony → Master
  2. Drone: Drone Middle → Kids' Dorm door
  3. Drone: Drone Middle → Dorms Main Hall → White Stairs
  4. Enemy likely: Attic hold
  5. Enemy likely: Mira on the Kids ↔ Dorms wall
  6. Hold: Master, watching Gaming and the Armory side
  7. Move: Tower → Meeting Roof → Attic door
  8. Move: Attic → Low Attic
  9. Hard breach: Kids' Dorm wall — breach it from Low Attic
  10. Move: Dining Roof → Big Window
  11. Move: Meeting Roof → Kids north window
  12. Move: Push through the breach into Kids' Dorm
  13. Plant: Kids' Dorm, next to the Low Attic wall
  14. Hold: Low Attic, watching the breach
  15. Hold: Dining Roof, at the Big Window
  16. Hard breach: Kids west wall — backup breach from the Dining Roof
  17. Plant: Dorms Main Hall (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Drone 2F; take the Tower and the Meeting Roof, then fight for the Attic.
  2. Clear the Master side from the Balcony and watch the White Stairs.
  3. The anti-gadget player clears the Kids' Dorm wall from Low Attic; the hard breacher opens it.
  4. Push the breach while one player swings the Big Window from the Dining Roof.
  5. Plant Kids' Dorm; hold Low Attic, the Big Window and White Stairs.

Plant

Plant Kids' Dorm next to the Low Attic wall right after it opens, so the Low Attic and Attic players cover it. Dorms Main Hall is planted from the Big Window side once Kids is clear.

Post-plant positions

  • Low Attic, looking through the breach
  • Dining Roof, at the Big Window
  • Master / Balcony side
  • White Stairs (flank)

Pitfalls

  • Going off alone while hunting.
  • Letting a defender run out onto your roof player.
  • Jumping the Big Window blind.
  • Big Window without Attic, White Stairs and Master info.
  • Solo entries.
  • Leaving the Attic to the defenders.

If defenders…

  • If the Attic is stacked, attack Dorms Main Hall from the Master side and the Big Window.
  • If a Mira covers Kids, break it before the breach (Twitch / Brava / Flores).
  • If the Low Attic wall is denied, open the Kids west wall from the Dining Roof.
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