

Nomad · Oregon 2F
Kids' Dorms / Dorms Main Hall
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Guard the back door so enemies can’t sneak up behind your team.
Your gadget: Airjab Launcher. Grenades that stick to surfaces and knock down anyone who walks past.
- Go this way: Street → Balcony → Master
- Send your drone here: Drone Middle → Dorms Main Hall → White Stairs
- Go this way: Dining Roof → Big Window
- Plant the defuser here: Kids' Dorm, next to the Low Attic wall
- After the plant, hold here: Master, watching Gaming and the Armory side
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t leave your spot to chase kills.
- Don’t stand where no teammate can help you.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Stop run-outs and stair flanks.
Team goal: Win the Attic first, clear the Master side, then open Kids' Dorm from Low Attic and pinch with a Big Window player.
Flank watch (your main job)
Watch White Stairs and the Armory Stairs; deny run-outs onto the roofs.
With Airjab Launcher: Place Airjabs on the marked flank routes (stairs, doors behind the team) so roamers can’t sneak up during the execute.
Plant support (if the team needs it)
Cover the plant from Low Attic and the Big Window; deny the Kids door.
With Airjab Launcher: After the plant, put Airjabs on the defuser approach paths.
Spawn & approach
Construction for the Tower / Meeting Roof / Attic. Junkyard or Bus for the Dining Roof (Big Window). Street for the Balcony.
- Tower / Meeting Roof → Attic door (north).
- Dining Roof → Big Window into Dorms Main Hall (west).
- Street → Balcony → Master (south).
Drone checklist
- Attic (defenders hold it early).
- Master, Walk In and Trophy.
- White Stairs.
- The Kids' Dorm ↔ Dorms Main Hall wall — a Mira there is common.
Team map
- Move: Street → Balcony → Master
- Drone: Drone Middle → Dorms Main Hall → White Stairs
- Move: Dining Roof → Big Window
- Plant: Kids' Dorm, next to the Low Attic wall
- Hold: Low Attic, watching the breach
- Hold: Dining Roof, at the Big Window
- Hold: Master, watching Gaming and the Armory side
- Plant: Dorms Main Hall (backup)
- Move: Tower → Meeting Roof → Attic door
- Drone: Drone Middle → Kids' Dorm door
- Enemy likely: Attic hold
- Enemy likely: Mira on the Kids ↔ Dorms wall
- Move: Attic → Low Attic
- Hard breach: Kids' Dorm wall — breach it from Low Attic
- Move: Meeting Roof → Kids north window
- Move: Push through the breach into Kids' Dorm
- Hard breach: Kids west wall — backup breach from the Dining Roof
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Drone 2F; take the Tower and the Meeting Roof, then fight for the Attic.
- Clear the Master side from the Balcony and watch the White Stairs.
- The anti-gadget player clears the Kids' Dorm wall from Low Attic; the hard breacher opens it.
- Push the breach while one player swings the Big Window from the Dining Roof.
- Plant Kids' Dorm; hold Low Attic, the Big Window and White Stairs.
Plant
Plant Kids' Dorm next to the Low Attic wall right after it opens, so the Low Attic and Attic players cover it. Dorms Main Hall is planted from the Big Window side once Kids is clear.
Post-plant positions
- Low Attic, looking through the breach
- Dining Roof, at the Big Window
- Master / Balcony side
- White Stairs (flank)
Pitfalls
- Placing Airjabs where your own team will walk through them.
- Letting a defender run out onto your roof player.
- Planting before the swing routes are called.
- Big Window without Attic, White Stairs and Master info.
- Solo entries.
- Leaving the Attic to the defenders.
If defenders…
- If the Attic is stacked, attack Dorms Main Hall from the Master side and the Big Window.
- If a Mira covers Kids, break it before the breach (Twitch / Brava / Flores).
- If the Low Attic wall is denied, open the Kids west wall from the Dining Roof.
More & sources
Nomad on other Oregon floors
Full team plan for this floor →
Defending instead? Kids' Dorms / Dorms Main Hall setups
Sources
- Ubisoft – Oregon map page (official blueprints)
- siege.gg – Oregon map guide (Feb 2026)
- siege.gg – Oregon: a comprehensive look
- Alviran – Oregon callouts guide 2026
- Recon 6 – Oregon guide (site summaries)
- Steam guide – Viable Mira locations on Oregon
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.