

Thermite · Calypso Casino 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Break open a strong wall so your team can get into the bomb room.
Your gadget: Exothermic Charge. Hard-breach charge that opens a large walk-through hole in a reinforced wall.
Blackjack / Poker
- Go this way: Crane side → Green Wall
- Go this way: Main Door → Main Lobby → Poker door
- Danger — an enemy often holds here: DJ corner anchor
- Break this strong wall: Blackjack wall — breach it from Green Wall
- Plant the defuser here: Poker, away from the DJ door
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Betting / Bar
- Go this way: Main Door → Main Lobby → Janitor
- Go this way: Wine window → Wine → Hockey
- Danger — an enemy often holds here: Chairs anchor (watches the Bar plant)
- Break this strong wall: Darts wall — breach it from Janitor
- Plant the defuser here: Bar, in the Jersey corner
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
- Don’t stand right in front of the wall when it opens.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Open the site wall so the team can pinch.
Team goal: Take the rooms around the site first (Main Lobby, Janitor, Green Wall), open one reinforced wall into site and add pressure from 2F.
Hard breach (your main job)
Blackjack / Poker: breach the Blackjack wall from Green Wall. Betting / Bar: breach the Darts wall from Janitor.
With Exothermic Charge: Stack on the marked hard-breach wall, wait for the anti-gadget player to call the wall clear, then place the charge on the centre of the wall. Stand off to the side while it burns — the hole becomes the team’s main entry.
Entry (if the team needs it)
Swing the breach or the Poker door with a trade partner.
With Exothermic Charge: Once the wall is down, you are often the closest player to site: clear the near corner of the hole with your team, not alone.
Spawn & approach
Ruins side (Main Door) or Crane side (Yellow Window, Green Wall) for Blackjack / Poker. Façade side (Wine window) plus Ruins side for Betting / Bar.
- Main Door → Main Lobby is the central lane — take it slowly, the Registration door on the west side of the Lobby is a known spawn-peek.
- Blackjack / Poker: Green Wall and Secret from the south, plus the Main Lobby door into Poker.
- Betting / Bar: Janitor from the Main Lobby, Wine from the Façade window, and the Plants window on the Pool side for Betting.
Drone checklist
- DJ and Blackjack corners, and Pink next to the hatch.
- Chairs and ATM, the rooms that look into Bar.
- Bathroom and Roulette — defenders use them to link the two 1F sites.
- 2F rooms above the site (Smoking, Credit, Cafe) for vertical defenders.
Blackjack / Poker — team map
- Move: Main Door → Main Lobby → Poker door
- Move: Crane side → Green Wall
- Enemy likely: DJ corner anchor
- Hard breach: Blackjack wall — breach it from Green Wall
- Move: Push through the breach into Blackjack
- Plant: Poker, away from the DJ door
- Hard breach: Blackjack wall — backup breach from Secret
- Drone: Drone Pink, DJ and Blackjack
- Vertical: Open the 2F floor from Smoking, over DJ
- Hold: Main Lobby, watching the Poker door
- Hold: Green Wall, watching the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Main Lobby from the Ruins side and Green Wall from the Crane side. One player goes up to 2F (Smoking / Credit).
- Drone DJ, Blackjack and Pink. Look for anchors behind the tables and in the DJ corner.
- The anti-gadget player clears the Green Wall wall into Blackjack; the hard breacher opens it.
- Push Poker from the Main Lobby and Blue doors while the breach and the 2F player cover Blackjack.
- Plant Poker and spread to the Main Lobby, Blue and Green Wall.
Plant
Plant Poker: it has soft walls and doors from Blue and the Main Lobby, so it is easier to reach than Blackjack. Plant away from the DJ door so your Main Lobby player covers the defuse. Blackjack is the plant after the Green Wall breach.
Post-plant positions
- Main Lobby, looking through the Poker door
- Green Wall, holding the Blackjack breach
- Blue, watching Poker from the north
- 2F Credit / Fish, playing the floor
Betting / Bar — team map
- Move: Main Door → Main Lobby → Janitor
- Move: Wine window → Wine → Hockey
- Enemy likely: Chairs anchor (watches the Bar plant)
- Hard breach: Darts wall — breach it from Janitor
- Move: Push through the breach into Bar
- Plant: Bar, in the Jersey corner
- Hard breach: Betting wall — second breach from Sink
- Drone: Drone Bar, Darts and Jersey
- Vertical: 2F Cafe hatch drops into Bar
- Hold: Janitor, watching the breach
- Hold: Elbow (flank from the west)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take Janitor from the Main Lobby, and Wine from the Façade window. One player takes 2F above (Cafe / Tequila).
- Drone Bar, Chairs, ATM and Betting. Chairs and ATM are where defenders watch the plant from.
- The anti-gadget player clears the Janitor wall into Darts; the hard breacher opens it.
- Push the breach while the Wine player comes in from Hockey and the 2F player opens the Cafe hatch.
- Plant Bar and hold from Janitor, Wine and 2F.
Plant
Plant Bar in the Jersey / Darts corner right after the Janitor wall opens, so the players in Janitor and on the 2F Cafe hatch both see it. Betting is planted from Horse once Sink is yours.
Post-plant positions
- Janitor, looking through the breach
- 2F Cafe, playing the hatch over Bar
- Wine / Hockey (Façade side)
- Elbow / Sink (flank from the west)
Pitfalls
- Placing the charge before Bandit/Kaid/Mute is cleared — it gets fried or jammed.
- Standing in front of the wall where defenders can shoot through the burning hole.
- Breaching before the rooms above you on 2F are clear.
- Swinging Poker alone while DJ can shoot through the connecting door.
- Running into the Main Lobby at round start — defenders spawn-peek it.
- Ignoring 2F: Smoking, Credit and Cafe all sit on top of these sites.
- Forgetting the Bathroom / Roulette players who rotate between the two sites.
If defenders…
- If the Green Wall wall is denied, open Blackjack from Secret instead (Secret Window side).
- If the Janitor wall is locked down, take Wine and Hockey from the Façade and plant Bar from the north, with the Cafe hatch open.
- If defenders stack 2F, take it with three players first and only then drop to 1F.
More & sources
Thermite on other Calypso Casino floors
Full team plan for this floor →
Defending instead? Blackjack / Poker setups · Betting / Bar setups
Sources
- Ubisoft – Calypso Casino map page (official blueprints)
- stratbook.gg – Calypso Casino site overview
- Recon 6 – Calypso Casino guide (site summaries)
- R6 Prep – Calypso Casino defender site setups
- peekabooR6 – Calypso Casino spawn peeks
- siege.gg – Calypso Casino coming in Y11S2
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.