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Thatcher · Clubhouse 2F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Bedroom / GymCash Room / CCTV Room
Playing soloJust you and random teammates — a simple plan
Your mission

Destroy the enemy gadgets that stop your team from breaking walls.

Your gadget: EMP Grenades. EMP grenades that disable electronic defender gadgets (e.g. Bandit/Kaid electricity, Mute jammers). Remastered in Y10S4 – check the current charge count and behaviour.

Bedroom / Gym

Thatcher solo plan on Clubhouse Bedroom / GymGymBedroomConstructionBathroomBedroom HallwayGym HallwaySecretAB4321
  1. Go this way: Jacuzzi terrace → Gym Hallway wall
  2. Break this strong wall: Gym Hallway wall — breach it from the Jacuzzi
  3. Plant the defuser here: Bedroom, near the Construction door
  4. After the plant, hold here: Gym Hallway, watching the Gym door

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Cash Room / CCTV Room

Thatcher solo plan on Clubhouse Cash Room / CCTV RoomGaragePorchCCTVBalconyBedroomConstructionCashGarage StairsRed StairsCatwalkCatwalkParkingKennelsAB4321
  1. Go this way: Main Gate → Lobby roof → Construction door
  2. Send your drone here: Drone Cash and CCTV through the Construction door
  3. Break this strong wall: Cash wall — breach it from Construction
  4. Plant the defuser here: Cash, against the Construction wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadgets too early — wait until your wall breaker is ready.
  • Don’t waste gadgets on things that don’t matter.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Clear breach denial on the chosen wall.

Team goal: Take the rooms around the site first (Construction for both sites, plus Jacuzzi for Gym / Bedroom or Catwalk for CCTV / Cash), then open one reinforced wall and pinch.

Anti-gadget (your main job)

Clear Bandit/Kaid/Mute on that wall, then clear gadgets that watch the plant.

With EMP Grenades: Your only job before the breach: throw EMP on the marked hard-breach wall (and any hatch you plan to open) so Bandit/Kaid/Mute can’t stop the charge. Call "wall clear" before the breacher plants.

Plant support (if the team needs it)

After the plant, hold the breach from outside and deny the site doors.

With EMP Grenades: Save one EMP for the plant: jammers or cameras watching the plant spot can be disabled right before the planter commits.

Spawn & approach

Recreation / Junkyard side for the Jacuzzi. Main Gate for the Porch and Lobby roofs. Kennels for Garage → Catwalk and the Balcony. Construction Site for the roof over Office.

  • Bedroom / Gym: Jacuzzi terrace, the Office roof hatch and the Porch roof windows.
  • Cash / CCTV: Lobby roof door into Construction, Garage → Catwalk, and the Balcony.
  • Always drone Construction and Office before committing — roamers live there.

Drone checklist

  • Construction and Office (the rooms that decide both sites).
  • Gym Hallway and Bathroom (Bedroom / Gym) or Catwalk and Red Stairs (Cash / CCTV).
  • Anchors in the Gym corner, the Bedroom back wall, the Cash corner and the CCTV corner.

Bedroom / Gym — team map

Thatcher team plan on Clubhouse Bedroom / GymGaragePorchCCTVBalconyGymBedroomConstructionCashGarage StairsRed StairsBathroomBedroom HallwayGym HallwaySecretMain StairsOfficeCatwalkCatwalkParkingKennelsTrashAB13121110987654321
  1. Move: Jacuzzi terrace → Gym Hallway wall
  2. Hard breach: Gym Hallway wall — breach it from the Jacuzzi
  3. Plant: Bedroom, near the Construction door
  4. Hold: Gym Hallway, watching the Gym door
  5. Hold: Construction, the room that covers both sites
  6. Move: Roof hatch → Office → Secret
  7. Vertical: Roof hatch drops into Office
  8. Drone: Drone Bedroom Hallway and Bedroom
  9. Enemy likely: Gym anchor
  10. Move: Porch roof → Bedroom window
  11. Move: Push Gym Hallway → Gym
  12. Hold: Bedroom Hallway, watching Main Stairs
  13. Hard breach: Bathroom wall — second breach from Gym Hallway

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. One player takes the roof and drops the Office hatch; drone Office, Secret and Bedroom Hallway.
  2. Two players take the Jacuzzi terrace; one takes the Porch roof under the Bedroom windows.
  3. The anti-gadget player clears the Gym Hallway wall, then the hard breacher opens it from the Jacuzzi.
  4. Push Gym Hallway and the Bathroom while the Office player comes down Bedroom Hallway.
  5. Plant Bedroom and hold Construction, Gym Hallway and the Main Stairs.

Plant

Plant Bedroom near the Construction door so the Construction player and the Bathroom side both cover it. Gym is planted from Gym Hallway once the Jacuzzi wall is open.

Post-plant positions

  • Construction, looking at the Bedroom door
  • Gym Hallway (through the Jacuzzi breach)
  • Bedroom Hallway / Main Stairs (flank)
  • Porch roof, at the Bedroom window

Cash Room / CCTV Room — team map

Thatcher team plan on Clubhouse Cash Room / CCTV RoomGaragePorchCCTVBalconyGymBedroomConstructionCashGarage StairsRed StairsBathroomBedroom HallwayGym HallwaySecretMain StairsOfficeCatwalkCatwalkParkingKennelsTrashAB1413121110987654321
  1. Move: Main Gate → Lobby roof → Construction door
  2. Drone: Drone Cash and CCTV through the Construction door
  3. Hard breach: Cash wall — breach it from Construction
  4. Plant: Cash, against the Construction wall
  5. Hold: Catwalk, watching the CCTV wall
  6. Hold: Construction, the room that covers both sites
  7. Plant: CCTV, near the Catwalk wall (backup)
  8. Move: Garage → Garage Stairs → Catwalk
  9. Vertical: Roof hatch drops into Office
  10. Move: Balcony, outside the CCTV wall
  11. Enemy likely: CCTV anchor
  12. Enemy likely: Red Stairs rotate
  13. Move: Push through the breach into Cash
  14. Hard breach: CCTV wall — backup breach from Catwalk

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take Construction from the Lobby roof door or through Bedroom; drone Cash and CCTV.
  2. A second player takes Garage and walks up to Catwalk; one plays the Balcony outside CCTV.
  3. The anti-gadget player clears the Cash wall from Construction, then the hard breacher opens it.
  4. Push Cash through the breach while Catwalk and Balcony pressure CCTV.
  5. Plant Cash; hold Construction, Catwalk and the Red Stairs.

Plant

Plant Cash right after the Construction wall opens, against that wall, so the Construction player covers it. CCTV is planted from Catwalk once the CCTV wall is open.

Post-plant positions

  • Construction, looking through the Cash breach
  • Catwalk, watching the CCTV wall
  • Balcony (outside CCTV)
  • Red Stairs (flank)

Pitfalls

  • Using EMP before the breacher is ready — defenders can re-trick or replace batteries.
  • Standing exposed on the breach wall while throwing.
  • Standing on the open Jacuzzi or Catwalk while you clear.
  • Everyone inside site with nobody outside.
  • Opening the wall is not winning the site — Construction still has to be cleared.
  • Ignoring Office and Secret: roamers there flank Bedroom Hallway.
  • Peeking the Jacuzzi or Balcony windows without drone info.

If defenders…

  • If the Jacuzzi wall is denied, attack Bedroom through Construction and the Porch roof windows.
  • If the Cash wall is denied, open the CCTV wall from Catwalk and plant CCTV.
  • If Construction is stacked, take it slowly with two players from the Lobby roof and Bedroom.
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