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Thatcher · Calypso Casino 2F

Cigar Room / Pool

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Destroy the enemy gadgets that stop your team from breaking walls.

Your gadget: EMP Grenades. EMP grenades that disable electronic defender gadgets (e.g. Bandit/Kaid electricity, Mute jammers). Remastered in Y10S4 – check the current charge count and behaviour.

Thatcher solo plan on Calypso Casino Cigar Room / Pool90Aqua BalconyAqua WindowSmokingFishSwampCigarDefaultApplesKitchenMinibarJukeboxPoolPool WallsStickCreditBridgeHeavenMain LobbyMain StairsCoatMezzaAB54321
  1. Go this way: Main Stairs → 2F Main Lobby
  2. Go this way: Bridge → Credit
  3. Send your drone here: Drone Pool, Minibar and Cigar
  4. Break this strong wall: Pool wall — breach it from the Main Lobby
  5. Plant the defuser here: Pool, close to the Lobby wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadgets too early — wait until your wall breaker is ready.
  • Don’t waste gadgets on things that don’t matter.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Clear the Pool wall and the plant watchers.

Team goal: Take the 2F Main Lobby and Credit, open the reinforced Pool wall and plant Pool with two angles covering it.

Anti-gadget (your main job)

Clear Kaid / Bandit / Mute on the Pool wall, then any camera or Maestro watching the plant.

With EMP Grenades: Your only job before the breach: throw EMP on the marked hard-breach wall (and any hatch you plan to open) so Bandit/Kaid/Mute can’t stop the charge. Call "wall clear" before the breacher plants.

Plant support (if the team needs it)

After the plant, hold the Lobby breach and Credit; deny Stick and the Minibar door.

With EMP Grenades: Save one EMP for the plant: jammers or cameras watching the plant spot can be disabled right before the planter commits.

Spawn & approach

Ruins side (Main Door → Main Stairs) for the Lobby breach. Crane side for the Bridge. Pool side for the Tequila Door / terrace.

  • Main Stairs up to the 2F Main Lobby — the main lane to the Pool wall.
  • The Bridge (Crane side) into Credit, south of Pool.
  • The Pool side terrace and Tequila Door for Kitchen; the roof and crane for rappel pressure.

Drone checklist

  • Pool and Cigar anchors, and the opening between the two rooms.
  • Minibar and Barista — defenders hold the Lobby from there.
  • Smoking and Aqua, where a roamer waits for the Aqua Stairs push.
  • Heaven, Rope and Coat for roamers who spawn-peek the Main Stairs.

Team map

Thatcher team plan on Calypso Casino Cigar Room / PoolBaristaAqua StairsAqua90Aqua BalconyAqua WindowSmokingFishSwampCigarDefaultApplesKitchenTequila DoorTequilaBroomCafeCafe BalconyLemonSoapMinibarJukeboxPoolPool WallsStickCreditBridgeRopeMusicHeavenMain LobbyMain StairsCoatMezzaAB1413121110987654321
  1. Move: Main Stairs → 2F Main Lobby
  2. Move: Bridge → Credit
  3. Drone: Drone Pool, Minibar and Cigar
  4. Hard breach: Pool wall — breach it from the Main Lobby
  5. Plant: Pool, close to the Lobby wall
  6. Hold: 2F Main Lobby, watching the breach
  7. Hold: Credit, watching Stick
  8. Move: Pool side terrace → Kitchen wall
  9. Enemy likely: Minibar hold
  10. Enemy likely: Cigar anchor
  11. Soft breach: Kitchen outside wall (open from the terrace)
  12. Move: Push through the breach into Pool
  13. Hold: Main Stairs (flank)
  14. Hard breach: Cigar wall — second breach from Kitchen

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Come up the Main Stairs into the 2F Main Lobby. One player takes the Bridge into Credit, one takes the Pool side terrace to the Tequila Door.
  2. Drone Pool, Cigar, Minibar and Barista.
  3. The anti-gadget player clears the Pool wall from the Main Lobby, then the hard breacher opens it.
  4. Push Pool through the breach while the Credit player peeks Stick and the west player opens Kitchen.
  5. Plant Pool; open Cigar from Kitchen or Smoking only if you need it.

Plant

Plant Pool right after the Main Lobby wall opens, close to that wall, so the players in the 2F Main Lobby and Credit both cover it. Cigar is planted from Kitchen or Smoking once Pool is clear.

Post-plant positions

  • 2F Main Lobby, looking through the breach
  • Credit, watching Stick
  • Kitchen / Tequila Door (west flank)
  • Main Stairs (flank from 1F)

Pitfalls

  • Using EMP before the breacher is ready — defenders can re-trick or replace batteries.
  • Standing exposed on the breach wall while throwing.
  • Clearing through a Mute jammer without checking.
  • Planting in the middle of Pool where Cigar and Minibar see it.
  • Rushing the Main Stairs into a spawn-peek from Coat or Heaven.
  • Only playing the terrace — it is easy to deny from Kitchen.
  • Planting Cigar while Pool is still held.

If defenders…

  • If the Pool wall is denied, breach Cigar from Kitchen (terrace side) or Smoking instead.
  • If defenders stack Pool, plant Cigar and play Kitchen and Smoking.
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