

Thatcher · Calypso Casino 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Destroy the enemy gadgets that stop your team from breaking walls.
Your gadget: EMP Grenades. EMP grenades that disable electronic defender gadgets (e.g. Bandit/Kaid electricity, Mute jammers). Remastered in Y10S4 – check the current charge count and behaviour.
Blackjack / Poker
- Go this way: Crane side → Green Wall
- Danger — an enemy often holds here: DJ corner anchor
- Break this strong wall: Blackjack wall — breach it from Green Wall
- Plant the defuser here: Poker, away from the DJ door
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Betting / Bar
- Go this way: Main Door → Main Lobby → Janitor
- Go this way: Wine window → Wine → Hockey
- Danger — an enemy often holds here: Chairs anchor (watches the Bar plant)
- Break this strong wall: Darts wall — breach it from Janitor
- Plant the defuser here: Bar, in the Jersey corner
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadgets too early — wait until your wall breaker is ready.
- Don’t waste gadgets on things that don’t matter.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Clear the breach denial on the chosen wall.
Team goal: Take the rooms around the site first (Main Lobby, Janitor, Green Wall), open one reinforced wall into site and add pressure from 2F.
Anti-gadget (your main job)
Clear Bandit / Kaid / Mute on the marked wall, then any Mira or Maestro that watches the plant.
With EMP Grenades: Your only job before the breach: throw EMP on the marked hard-breach wall (and any hatch you plan to open) so Bandit/Kaid/Mute can’t stop the charge. Call "wall clear" before the breacher plants.
Plant support (if the team needs it)
Cover the plant from the breach; after the plant, deny the doors into site.
With EMP Grenades: Save one EMP for the plant: jammers or cameras watching the plant spot can be disabled right before the planter commits.
Spawn & approach
Ruins side (Main Door) or Crane side (Yellow Window, Green Wall) for Blackjack / Poker. Façade side (Wine window) plus Ruins side for Betting / Bar.
- Main Door → Main Lobby is the central lane — take it slowly, the Registration door on the west side of the Lobby is a known spawn-peek.
- Blackjack / Poker: Green Wall and Secret from the south, plus the Main Lobby door into Poker.
- Betting / Bar: Janitor from the Main Lobby, Wine from the Façade window, and the Plants window on the Pool side for Betting.
Drone checklist
- DJ and Blackjack corners, and Pink next to the hatch.
- Chairs and ATM, the rooms that look into Bar.
- Bathroom and Roulette — defenders use them to link the two 1F sites.
- 2F rooms above the site (Smoking, Credit, Cafe) for vertical defenders.
Blackjack / Poker — team map
- Move: Crane side → Green Wall
- Enemy likely: DJ corner anchor
- Hard breach: Blackjack wall — breach it from Green Wall
- Plant: Poker, away from the DJ door
- Hold: Main Lobby, watching the Poker door
- Hold: Green Wall, watching the breach
- Move: Main Door → Main Lobby → Poker door
- Drone: Drone Pink, DJ and Blackjack
- Vertical: Open the 2F floor from Smoking, over DJ
- Move: Push through the breach into Blackjack
- Hard breach: Blackjack wall — backup breach from Secret
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Main Lobby from the Ruins side and Green Wall from the Crane side. One player goes up to 2F (Smoking / Credit).
- Drone DJ, Blackjack and Pink. Look for anchors behind the tables and in the DJ corner.
- The anti-gadget player clears the Green Wall wall into Blackjack; the hard breacher opens it.
- Push Poker from the Main Lobby and Blue doors while the breach and the 2F player cover Blackjack.
- Plant Poker and spread to the Main Lobby, Blue and Green Wall.
Plant
Plant Poker: it has soft walls and doors from Blue and the Main Lobby, so it is easier to reach than Blackjack. Plant away from the DJ door so your Main Lobby player covers the defuse. Blackjack is the plant after the Green Wall breach.
Post-plant positions
- Main Lobby, looking through the Poker door
- Green Wall, holding the Blackjack breach
- Blue, watching Poker from the north
- 2F Credit / Fish, playing the floor
Betting / Bar — team map
- Move: Main Door → Main Lobby → Janitor
- Move: Wine window → Wine → Hockey
- Enemy likely: Chairs anchor (watches the Bar plant)
- Hard breach: Darts wall — breach it from Janitor
- Plant: Bar, in the Jersey corner
- Hold: Janitor, watching the breach
- Drone: Drone Bar, Darts and Jersey
- Vertical: 2F Cafe hatch drops into Bar
- Move: Push through the breach into Bar
- Hold: Elbow (flank from the west)
- Hard breach: Betting wall — second breach from Sink
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take Janitor from the Main Lobby, and Wine from the Façade window. One player takes 2F above (Cafe / Tequila).
- Drone Bar, Chairs, ATM and Betting. Chairs and ATM are where defenders watch the plant from.
- The anti-gadget player clears the Janitor wall into Darts; the hard breacher opens it.
- Push the breach while the Wine player comes in from Hockey and the 2F player opens the Cafe hatch.
- Plant Bar and hold from Janitor, Wine and 2F.
Plant
Plant Bar in the Jersey / Darts corner right after the Janitor wall opens, so the players in Janitor and on the 2F Cafe hatch both see it. Betting is planted from Horse once Sink is yours.
Post-plant positions
- Janitor, looking through the breach
- 2F Cafe, playing the hatch over Bar
- Wine / Hockey (Façade side)
- Elbow / Sink (flank from the west)
Pitfalls
- Using EMP before the breacher is ready — defenders can re-trick or replace batteries.
- Standing exposed on the breach wall while throwing.
- Throwing utility before the breacher is on the wall.
- Planting in the middle of the room where every door sees you.
- Running into the Main Lobby at round start — defenders spawn-peek it.
- Ignoring 2F: Smoking, Credit and Cafe all sit on top of these sites.
- Forgetting the Bathroom / Roulette players who rotate between the two sites.
If defenders…
- If the Green Wall wall is denied, open Blackjack from Secret instead (Secret Window side).
- If the Janitor wall is locked down, take Wine and Hockey from the Façade and plant Bar from the north, with the Cafe hatch open.
- If defenders stack 2F, take it with three players first and only then drop to 1F.
More & sources
Thatcher on other Calypso Casino floors
Full team plan for this floor →
Defending instead? Blackjack / Poker setups · Betting / Bar setups
Sources
- Ubisoft – Calypso Casino map page (official blueprints)
- stratbook.gg – Calypso Casino site overview
- Recon 6 – Calypso Casino guide (site summaries)
- R6 Prep – Calypso Casino defender site setups
- peekabooR6 – Calypso Casino spawn peeks
- siege.gg – Calypso Casino coming in Y11S2
Thatcher's kit changed recently; check it in-game. Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.