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Sledge · Oregon 2F

Kids' Dorms / Dorms Main Hall

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

There is no floor above this site. Make holes in thin walls instead, so you can see enemies.

Your gadget: Tactical Breaching Hammer. Opens soft walls, floors and hatches in melee range, quietly and fast.

Sledge solo plan on Oregon Kids' Dorms / Dorms Main HallMiddleTowerStairsLow AtticAtticKidsTrophyArmory CorridorArmoryGamingDormMasterWalk InWhite StairsArmory StairsBalconyDining RoofMeeting RoofMeeting RoofShooting RangeAB54321
  1. Go this way: Tower → Meeting Roof → Attic door
  2. Go this way: Street → Balcony → Master
  3. Danger — an enemy often holds here: Attic hold
  4. Go this way: Meeting Roof → Kids north window
  5. Plant the defuser here: Kids' Dorm, next to the Low Attic wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t stand on top of the hole you make — enemies can shoot up at you.
  • Don’t make lots of holes. A few good ones are enough.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Use the roofs and windows.

Team goal: Win the Attic first, clear the Master side, then open Kids' Dorm from Low Attic and pinch with a Big Window player.

Vertical / soft breach (your main job)

Rappel on the Kids north window from the Meeting Roof and swing the Big Window from the Dining Roof.

With Tactical Breaching Hammer: Stand on the floor above the marked area and hammer out a hole big enough to see and shoot through; open the hatch too if the plan uses it. Go slow and make one clean sightline rather than ten random holes.

Entry (if the team needs it)

Swing the Attic door with a trade partner, then push the breach.

With Tactical Breaching Hammer: Use the hammer to open a second, unexpected doorway on a soft wall next to the main entry so defenders have to watch two angles.

Spawn & approach

Construction for the Tower / Meeting Roof / Attic. Junkyard or Bus for the Dining Roof (Big Window). Street for the Balcony.

  • Tower / Meeting Roof → Attic door (north).
  • Dining Roof → Big Window into Dorms Main Hall (west).
  • Street → Balcony → Master (south).

Drone checklist

  • Attic (defenders hold it early).
  • Master, Walk In and Trophy.
  • White Stairs.
  • The Kids' Dorm ↔ Dorms Main Hall wall — a Mira there is common.

Team map

Sledge team plan on Oregon Kids' Dorms / Dorms Main HallMiddleTowerStairsLow AtticAtticKidsTrophyOfficeArmory CorridorArmoryGamingDormMasterWalk InWhite StairsArmory StairsBalconyDining RoofMeeting RoofMeeting RoofGardenShooting RangeAB1716151413121110987654321
  1. Move: Tower → Meeting Roof → Attic door
  2. Move: Street → Balcony → Master
  3. Enemy likely: Attic hold
  4. Move: Attic → Low Attic
  5. Move: Dining Roof → Big Window
  6. Move: Meeting Roof → Kids north window
  7. Move: Push through the breach into Kids' Dorm
  8. Plant: Kids' Dorm, next to the Low Attic wall
  9. Drone: Drone Middle → Kids' Dorm door
  10. Drone: Drone Middle → Dorms Main Hall → White Stairs
  11. Enemy likely: Mira on the Kids ↔ Dorms wall
  12. Hard breach: Kids' Dorm wall — breach it from Low Attic
  13. Hold: Low Attic, watching the breach
  14. Hold: Dining Roof, at the Big Window
  15. Hold: Master, watching Gaming and the Armory side
  16. Hard breach: Kids west wall — backup breach from the Dining Roof
  17. Plant: Dorms Main Hall (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Drone 2F; take the Tower and the Meeting Roof, then fight for the Attic.
  2. Clear the Master side from the Balcony and watch the White Stairs.
  3. The anti-gadget player clears the Kids' Dorm wall from Low Attic; the hard breacher opens it.
  4. Push the breach while one player swings the Big Window from the Dining Roof.
  5. Plant Kids' Dorm; hold Low Attic, the Big Window and White Stairs.

Plant

Plant Kids' Dorm next to the Low Attic wall right after it opens, so the Low Attic and Attic players cover it. Dorms Main Hall is planted from the Big Window side once Kids is clear.

Post-plant positions

  • Low Attic, looking through the breach
  • Dining Roof, at the Big Window
  • Master / Balcony side
  • White Stairs (flank)

Pitfalls

  • Hammering a floor while standing on it with a defender underneath who can shoot up through the gap.
  • Opening holes that give defenders new angles on your own plant.
  • Swinging a window with no drone info.
  • Solo entries without a trade.
  • Big Window without Attic, White Stairs and Master info.
  • Solo entries.
  • Leaving the Attic to the defenders.

If defenders…

  • If the Attic is stacked, attack Dorms Main Hall from the Master side and the Big Window.
  • If a Mira covers Kids, break it before the breach (Twitch / Brava / Flores).
  • If the Low Attic wall is denied, open the Kids west wall from the Dining Roof.
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