

Buck · Oregon 2F
Kids' Dorms / Dorms Main Hall
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
There is no floor above this site. Make holes in thin walls instead, so you can see enemies.
Your gadget: Skeleton Key (underbarrel shotgun). Underbarrel shotgun for soft breaching walls and floors from range.
- Go this way: Tower → Meeting Roof → Attic door
- Send your drone here: Drone Middle → Kids' Dorm door
- Danger — an enemy often holds here: Mira on the Kids ↔ Dorms wall
- Go this way: Meeting Roof → Kids north window
- Plant the defuser here: Kids' Dorm, next to the Low Attic wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t stand on top of the hole you make — enemies can shoot up at you.
- Don’t make lots of holes. A few good ones are enough.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Use the roofs and windows.
Team goal: Win the Attic first, clear the Master side, then open Kids' Dorm from Low Attic and pinch with a Big Window player.
Vertical / soft breach (your main job)
Rappel on the Kids north window from the Meeting Roof and swing the Big Window from the Dining Roof.
With Skeleton Key (underbarrel shotgun): Take the floor above the site, then use the Skeleton Key to open the marked soft floor: make a few focused holes that show the anchors and the plant area, not the whole ceiling.
Anti-gadget (if the team needs it)
Clear the Kids' Dorm wall, then the Mira between Kids and Dorms Main Hall.
With Skeleton Key (underbarrel shotgun): Shoot the defender gadgets you can see through the floor holes (shields, cameras, Mute jammers) before the team enters.
Spawn & approach
Construction for the Tower / Meeting Roof / Attic. Junkyard or Bus for the Dining Roof (Big Window). Street for the Balcony.
- Tower / Meeting Roof → Attic door (north).
- Dining Roof → Big Window into Dorms Main Hall (west).
- Street → Balcony → Master (south).
Drone checklist
- Attic (defenders hold it early).
- Master, Walk In and Trophy.
- White Stairs.
- The Kids' Dorm ↔ Dorms Main Hall wall — a Mira there is common.
Team map
- Move: Tower → Meeting Roof → Attic door
- Drone: Drone Middle → Kids' Dorm door
- Enemy likely: Mira on the Kids ↔ Dorms wall
- Hard breach: Kids' Dorm wall — breach it from Low Attic
- Move: Meeting Roof → Kids north window
- Move: Street → Balcony → Master
- Drone: Drone Middle → Dorms Main Hall → White Stairs
- Enemy likely: Attic hold
- Move: Attic → Low Attic
- Move: Dining Roof → Big Window
- Move: Push through the breach into Kids' Dorm
- Plant: Kids' Dorm, next to the Low Attic wall
- Hold: Low Attic, watching the breach
- Hold: Dining Roof, at the Big Window
- Hold: Master, watching Gaming and the Armory side
- Hard breach: Kids west wall — backup breach from the Dining Roof
- Plant: Dorms Main Hall (backup)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Drone 2F; take the Tower and the Meeting Roof, then fight for the Attic.
- Clear the Master side from the Balcony and watch the White Stairs.
- The anti-gadget player clears the Kids' Dorm wall from Low Attic; the hard breacher opens it.
- Push the breach while one player swings the Big Window from the Dining Roof.
- Plant Kids' Dorm; hold Low Attic, the Big Window and White Stairs.
Plant
Plant Kids' Dorm next to the Low Attic wall right after it opens, so the Low Attic and Attic players cover it. Dorms Main Hall is planted from the Big Window side once Kids is clear.
Post-plant positions
- Low Attic, looking through the breach
- Dining Roof, at the Big Window
- Master / Balcony side
- White Stairs (flank)
Pitfalls
- Opening so much floor that defenders below get easy vertical angles on you.
- Playing vertical alone with no one covering the stairs behind you.
- Swinging a window with no drone info.
- Ignoring Aruni gates and Goyo shields on the doors.
- Big Window without Attic, White Stairs and Master info.
- Solo entries.
- Leaving the Attic to the defenders.
If defenders…
- If the Attic is stacked, attack Dorms Main Hall from the Master side and the Big Window.
- If a Mira covers Kids, break it before the breach (Twitch / Brava / Flores).
- If the Low Attic wall is denied, open the Kids west wall from the Dining Roof.
More & sources
Buck on other Oregon floors
Full team plan for this floor →
Defending instead? Kids' Dorms / Dorms Main Hall setups
Sources
- Ubisoft – Oregon map page (official blueprints)
- siege.gg – Oregon map guide (Feb 2026)
- siege.gg – Oregon: a comprehensive look
- Alviran – Oregon callouts guide 2026
- Recon 6 – Oregon guide (site summaries)
- Steam guide – Viable Mira locations on Oregon
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.