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Sledge · Kafe Dostoyevsky 2F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Mining Room / Fireplace HallReading Room / Fireplace Hall
Playing soloJust you and random teammates — a simple plan
Your mission

There is no floor above this site. Make holes in thin walls instead, so you can see enemies.

Your gadget: Tactical Breaching Hammer. Opens soft walls, floors and hatches in melee range, quietly and fast.

Mining Room / Fireplace Hall

Sledge solo plan on Kafe Dostoyevsky Mining Room / Fireplace HallTerraceBakery RoofTrainDiningReading CorridorWhite StairsLaundryReadingMining CorridorReadingPillarMiningRed CorridorRed StairsFireplaceWood StairsMainTerraceEntranceAB54321
  1. Go this way: Red Stairs → Red Corridor
  2. Go this way: White Stairs
  3. Danger — an enemy often holds here: Train anchor (swaps between both rooms)
  4. Open the floor or hatch here: Open the 3F Piano floor above Mining
  5. Plant the defuser here: Mining, behind the Red Corridor breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Reading Room / Fireplace Hall

Sledge solo plan on Kafe Dostoyevsky Reading Room / Fireplace HallTerraceBakery RoofTrainDiningReading CorridorWhite StairsLaundryReadingMining CorridorReadingPillarMiningRed CorridorRed StairsFireplaceWood StairsMainTerraceEntranceAB54321
  1. Go this way: Wood Stairs → Main / Pillar
  2. Go this way: White Stairs
  3. Danger — an enemy often holds here: Train anchor (swaps between both rooms)
  4. Open the floor or hatch here: Open the 3F Bar floor above Reading Room
  5. Plant the defuser here: Reading Room, on the Pillar side

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t stand on top of the hole you make — enemies can shoot up at you.
  • Don’t make lots of holes. A few good ones are enough.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Hit the anchors from 3F.

Team goal: Take 3F first, then open one reinforced wall into the site and hit it from the floor above and the stairs at the same time.

Vertical / soft breach (your main job)

Open the 3F floor: Piano over Mining and Train, Bar over Reading Room. The Piano hatch drops into Train.

With Tactical Breaching Hammer: Stand on the floor above the marked area and hammer out a hole big enough to see and shoot through; open the hatch too if the plan uses it. Go slow and make one clean sightline rather than ten random holes.

Entry (if the team needs it)

Swing the breach with a trade partner; clear the corner next to the wall first.

With Tactical Breaching Hammer: Use the hammer to open a second, unexpected doorway on a soft wall next to the main entry so defenders have to watch two angles.

Spawn & approach

River Docks (north) for Wood Stairs, Terrace and Red Stairs. Park (south) for White Stairs.

  • Clear 3F (Piano, Cigar, Bar) before committing — defenders there shoot down on everything.
  • Mining / Fireplace: Red Stairs into Red Corridor, plus White Stairs for Fireplace Hall.
  • Reading / Fireplace: Wood Stairs or the Terrace Entrance into Main / Pillar, plus White Stairs.

Drone checklist

  • Train — the room between Mining and Fireplace Hall where anchors swap.
  • Reading Corridor and Mining Corridor (defender rotation lanes).
  • The corners of Mining and Reading Room next to your breach wall.
  • 3F rooms above the site for vertical defenders.

Mining Room / Fireplace Hall — team map

Sledge team plan on Kafe Dostoyevsky Mining Room / Fireplace HallTerraceTrainDiningReading CorridorWhite StairsLaundryReadingMining CorridorReadingPillarMiningRed CorridorRed StairsFireplaceWood StairsMainTerraceEntranceAB121110987654321
  1. Move: Red Stairs → Red Corridor
  2. Move: White Stairs
  3. Vertical: Open the 3F Piano floor above Mining
  4. Enemy likely: Train anchor (swaps between both rooms)
  5. Enemy likely: Fireplace Hall anchor
  6. Move: Push through the breach into Mining
  7. Drone: Drone Mining and Train through the Red Corridor door
  8. Hard breach: Mining wall — breach it from Red Corridor
  9. Plant: Mining, behind the Red Corridor breach
  10. Hold: Red Corridor, watching the breach
  11. Hold: White Stairs (flank)
  12. Hard breach: Fireplace Hall wall — backup breach from White Stairs

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 3F (Piano and Cigar) first — Piano sits right on top of Mining and Train.
  2. Two players come up Red Stairs into Red Corridor; one player takes White Stairs.
  3. The anti-gadget player clears the Red Corridor → Mining wall, then the hard breacher opens it.
  4. Open the Piano floor over Mining at the same time, and push the breach.
  5. Plant Mining behind the breach; the White Stairs player holds Fireplace Hall.

Plant

Plant Mining right behind the Red Corridor breach, so the player in Red Corridor and the player on 3F Piano both cover it. Fireplace Hall is the backup plant from the White Stairs side.

Post-plant positions

  • Red Corridor, looking through the breach
  • 3F Piano, playing the floor above Mining and Train
  • Red Stairs (flank)
  • White Stairs, looking into Fireplace Hall

Reading Room / Fireplace Hall — team map

Sledge team plan on Kafe Dostoyevsky Reading Room / Fireplace HallTerraceTrainDiningReading CorridorWhite StairsLaundryReadingMining CorridorReadingPillarMiningRed CorridorRed StairsFireplaceWood StairsMainTerraceEntranceAB121110987654321
  1. Move: Wood Stairs → Main / Pillar
  2. Move: White Stairs
  3. Vertical: Open the 3F Bar floor above Reading Room
  4. Enemy likely: Train anchor (swaps between both rooms)
  5. Enemy likely: Fireplace Hall anchor
  6. Move: Push through the breach into Reading Room
  7. Drone: Drone Mining Corridor and Reading Corridor
  8. Hard breach: Reading Room wall — breach it from Pillar
  9. Plant: Reading Room, on the Pillar side
  10. Hold: Pillar, watching the breach
  11. Hold: White Stairs (flank)
  12. Hard breach: Fireplace Hall wall — backup breach from White Stairs

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 3F Bar first; it sits on top of Reading Room.
  2. Two players take Main / Pillar from Wood Stairs or the Terrace Entrance; one takes White Stairs.
  3. The anti-gadget player clears the Pillar → Reading Room wall, then the hard breacher opens it.
  4. Open the Bar floor over Reading Room and push the breach while White Stairs pinches Fireplace Hall.
  5. Plant Reading Room on the Pillar side and hold from Pillar, 3F and White Stairs.

Plant

Plant Reading Room along the Pillar-side wall right after it opens, so Pillar and the 3F Bar floor both cover it. Fireplace Hall is the backup from White Stairs.

Post-plant positions

  • Pillar / Main, looking through the breach
  • 3F Bar, playing the floor above Reading Room
  • Laundry / White Stairs
  • Wood Stairs (flank)

Pitfalls

  • Hammering a floor while standing on it with a defender underneath who can shoot up through the gap.
  • Opening holes that give defenders new angles on your own plant.
  • Standing on a hole while a defender is right under it.
  • Swinging alone into a smoked breach.
  • Entering 2F without clearing 3F above it.
  • Leaving a stairwell unwatched — Kafe defenders love late stair flanks.
  • Fighting in Train with no drone on it.

If defenders…

  • If the Mining wall is locked down, go White Stairs, open Fireplace Hall and plant there.
  • If the Reading Room wall is denied, open the Laundry → Reading wall from the White Stairs side.
  • If defenders stack 3F, take it slowly with three players, then drop to 2F.
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