

IQ · Oregon 2F
Kids' Dorms / Dorms Main Hall
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Find where the enemies are hiding and tell your team.
Your gadget: Electronics Detector. Detects electronic gadgets (and the defenders holding them) through walls.
- Go this way: Tower → Meeting Roof → Attic door
- Go this way: Street → Balcony → Master
- Send your drone here: Drone Middle → Kids' Dorm door
- Danger — an enemy often holds here: Attic hold
- Plant the defuser here: Kids' Dorm, next to the Low Attic wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t lose your drone in the first seconds — hide it in a corner.
- Don’t keep what you see to yourself. Tell your team or ping it.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Find the Attic, Master and White Stairs defenders.
Team goal: Win the Attic first, clear the Master side, then open Kids' Dorm from Low Attic and pinch with a Big Window player.
Intel (your main job)
Drone the Attic first, then Master and White Stairs.
With Electronics Detector: Walk the entry route with the detector out and call every electronic gadget and defender carrying one near the site.
Anti-gadget (if the team needs it)
Clear the Kids' Dorm wall, then the Mira between Kids and Dorms Main Hall.
With Electronics Detector: Shoot the gadgets you detect through soft walls — especially cameras and jammers covering the plant.
Spawn & approach
Construction for the Tower / Meeting Roof / Attic. Junkyard or Bus for the Dining Roof (Big Window). Street for the Balcony.
- Tower / Meeting Roof → Attic door (north).
- Dining Roof → Big Window into Dorms Main Hall (west).
- Street → Balcony → Master (south).
Drone checklist
- Attic (defenders hold it early).
- Master, Walk In and Trophy.
- White Stairs.
- The Kids' Dorm ↔ Dorms Main Hall wall — a Mira there is common.
Team map
- Move: Tower → Meeting Roof → Attic door
- Move: Street → Balcony → Master
- Drone: Drone Middle → Kids' Dorm door
- Drone: Drone Middle → Dorms Main Hall → White Stairs
- Enemy likely: Attic hold
- Enemy likely: Mira on the Kids ↔ Dorms wall
- Hard breach: Kids' Dorm wall — breach it from Low Attic
- Move: Attic → Low Attic
- Move: Dining Roof → Big Window
- Move: Meeting Roof → Kids north window
- Move: Push through the breach into Kids' Dorm
- Plant: Kids' Dorm, next to the Low Attic wall
- Hold: Low Attic, watching the breach
- Hold: Dining Roof, at the Big Window
- Hold: Master, watching Gaming and the Armory side
- Hard breach: Kids west wall — backup breach from the Dining Roof
- Plant: Dorms Main Hall (backup)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Drone 2F; take the Tower and the Meeting Roof, then fight for the Attic.
- Clear the Master side from the Balcony and watch the White Stairs.
- The anti-gadget player clears the Kids' Dorm wall from Low Attic; the hard breacher opens it.
- Push the breach while one player swings the Big Window from the Dining Roof.
- Plant Kids' Dorm; hold Low Attic, the Big Window and White Stairs.
Plant
Plant Kids' Dorm next to the Low Attic wall right after it opens, so the Low Attic and Attic players cover it. Dorms Main Hall is planted from the Big Window side once Kids is clear.
Post-plant positions
- Low Attic, looking through the breach
- Dining Roof, at the Big Window
- Master / Balcony side
- White Stairs (flank)
Pitfalls
- Scanning while exposed to a roamer.
- Calling everything — only call what changes the plan.
- Jumping the Big Window blind.
- Ignoring Aruni gates and Goyo shields on the doors.
- Big Window without Attic, White Stairs and Master info.
- Solo entries.
- Leaving the Attic to the defenders.
If defenders…
- If the Attic is stacked, attack Dorms Main Hall from the Master side and the Big Window.
- If a Mira covers Kids, break it before the breach (Twitch / Brava / Flores).
- If the Low Attic wall is denied, open the Kids west wall from the Dining Roof.
More & sources
IQ on other Oregon floors
Full team plan for this floor →
Defending instead? Kids' Dorms / Dorms Main Hall setups
Other intel picks here
Sources
- Ubisoft – Oregon map page (official blueprints)
- siege.gg – Oregon map guide (Feb 2026)
- siege.gg – Oregon: a comprehensive look
- Alviran – Oregon callouts guide 2026
- Recon 6 – Oregon guide (site summaries)
- Steam guide – Viable Mira locations on Oregon
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.