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Iana · Oregon 2F

Kids' Dorms / Dorms Main Hall

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Find where the enemies are hiding and tell your team.

Your gadget: Gemini Replicator. Hologram you control to scout and bait defenders.

Iana solo plan on Oregon Kids' Dorms / Dorms Main HallMiddleTowerStairsLow AtticAtticKidsTrophyArmory CorridorArmoryGamingDormMasterWalk InWhite StairsArmory StairsBalconyDining RoofMeeting RoofMeeting RoofShooting RangeAB54321
  1. Go this way: Tower → Meeting Roof → Attic door
  2. Go this way: Street → Balcony → Master
  3. Send your drone here: Drone Middle → Kids' Dorm door
  4. Danger — an enemy often holds here: Attic hold
  5. Plant the defuser here: Kids' Dorm, next to the Low Attic wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t lose your drone in the first seconds — hide it in a corner.
  • Don’t keep what you see to yourself. Tell your team or ping it.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Find the Attic, Master and White Stairs defenders.

Team goal: Win the Attic first, clear the Master side, then open Kids' Dorm from Low Attic and pinch with a Big Window player.

Intel (your main job)

Drone the Attic first, then Master and White Stairs.

With Gemini Replicator: Walk the hologram into site before the push to bait shots and reveal anchors.

Entry (if the team needs it)

Swing the Attic door with a trade partner, then push the breach.

With Gemini Replicator: Use a hologram to fake the entry from one side while you push another.

Spawn & approach

Construction for the Tower / Meeting Roof / Attic. Junkyard or Bus for the Dining Roof (Big Window). Street for the Balcony.

  • Tower / Meeting Roof → Attic door (north).
  • Dining Roof → Big Window into Dorms Main Hall (west).
  • Street → Balcony → Master (south).

Drone checklist

  • Attic (defenders hold it early).
  • Master, Walk In and Trophy.
  • White Stairs.
  • The Kids' Dorm ↔ Dorms Main Hall wall — a Mira there is common.

Team map

Iana team plan on Oregon Kids' Dorms / Dorms Main HallMiddleTowerStairsLow AtticAtticKidsTrophyOfficeArmory CorridorArmoryGamingDormMasterWalk InWhite StairsArmory StairsBalconyDining RoofMeeting RoofMeeting RoofGardenShooting RangeAB1716151413121110987654321
  1. Move: Tower → Meeting Roof → Attic door
  2. Move: Street → Balcony → Master
  3. Drone: Drone Middle → Kids' Dorm door
  4. Drone: Drone Middle → Dorms Main Hall → White Stairs
  5. Enemy likely: Attic hold
  6. Enemy likely: Mira on the Kids ↔ Dorms wall
  7. Move: Attic → Low Attic
  8. Move: Dining Roof → Big Window
  9. Move: Meeting Roof → Kids north window
  10. Move: Push through the breach into Kids' Dorm
  11. Plant: Kids' Dorm, next to the Low Attic wall
  12. Hard breach: Kids' Dorm wall — breach it from Low Attic
  13. Hold: Low Attic, watching the breach
  14. Hold: Dining Roof, at the Big Window
  15. Hold: Master, watching Gaming and the Armory side
  16. Hard breach: Kids west wall — backup breach from the Dining Roof
  17. Plant: Dorms Main Hall (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Drone 2F; take the Tower and the Meeting Roof, then fight for the Attic.
  2. Clear the Master side from the Balcony and watch the White Stairs.
  3. The anti-gadget player clears the Kids' Dorm wall from Low Attic; the hard breacher opens it.
  4. Push the breach while one player swings the Big Window from the Dining Roof.
  5. Plant Kids' Dorm; hold Low Attic, the Big Window and White Stairs.

Plant

Plant Kids' Dorm next to the Low Attic wall right after it opens, so the Low Attic and Attic players cover it. Dorms Main Hall is planted from the Big Window side once Kids is clear.

Post-plant positions

  • Low Attic, looking through the breach
  • Dining Roof, at the Big Window
  • Master / Balcony side
  • White Stairs (flank)

Pitfalls

  • Using the hologram with no follow-up push.
  • Jumping the Big Window blind.
  • Solo entries without a trade.
  • Big Window without Attic, White Stairs and Master info.
  • Solo entries.
  • Leaving the Attic to the defenders.

If defenders…

  • If the Attic is stacked, attack Dorms Main Hall from the Master side and the Big Window.
  • If a Mira covers Kids, break it before the breach (Twitch / Brava / Flores).
  • If the Low Attic wall is denied, open the Kids west wall from the Dining Roof.
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