

Fuze · Emerald Plains 2F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Destroy the enemy gadgets that stop your team from breaking walls.
Your gadget: Cluster Charge. Charge that fires grenades through soft walls, floors and barricades.
CEO Office / Administration
- Go this way: Green Stairs → Harp → Admin door
- Go this way: Front Yard → rappel onto the Lobby roof
- Send your drone here: Drone Admin and the CEO door
- Break this strong wall: Admin wall — breach it from Piano
- Plant the defuser here: Admin, next to the Waiting door
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Meeting / Private Gallery
- Go this way: Orange Stairs → Clock Hallway → Folding Screen
- Send your drone here: Drone the Private Gallery and Meeting
- Danger — an enemy often holds here: Meeting anchor or Mira on the Gallery wall
- Break this strong wall: Gallery wall — breach it from Folding Screen
- Plant the defuser here: Private Gallery, near the Folding Screen wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadgets too early — wait until your wall breaker is ready.
- Don’t waste gadgets on things that don’t matter.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Clear the breach denial on the chosen wall.
Team goal: Take the rooms around the site, open one reinforced wall into it and add a second angle from outside (Lobby roof or Vault Balcony).
Anti-gadget (your main job)
Clear Bandit, Kaid or Mute on the marked wall, then any Mira or camera looking at the plant.
With Cluster Charge: Place a cluster charge through the soft wall/floor into the room where defender utility (shields, deployables) and anchors sit, right before the entry. Avoid it if a hostage-style friendly would be hit (not relevant on bomb).
Vertical / soft breach (if the team needs it)
Rappel onto the Lobby roof and open the Waiting wall (CEO / Admin), or climb to the Vault Balcony and open the Vault wall (Gallery).
With Cluster Charge: From the floor above, drop a cluster charge through the marked soft floor to flush anchors hiding under the vertical.
Spawn & approach
Front Yard / Guests Parking (south-west) for CEO / Admin. Front Yard or Side Alley (south-east) and Employee Parking (east) for Meeting / Private Gallery.
- CEO / Admin: Green Stairs into Harp and Piano, the Exterior Stairs to Terrace and Music, and a rappel onto the Lobby roof.
- Meeting / Private Gallery: Orange Stairs into Clock Hallway and Folding Screen, plus the Vault Balcony on the east side.
- The roof hatch over the north balcony is a quiet third way in for a flank player.
Drone checklist
- Admin corners and the Waiting room (defenders hide next to the breach walls).
- CEO — the room between both sites; a defender often holds it.
- Private Gallery and Meeting anchors, and any Mira on the Meeting wall.
- Ceramic and Vault for a player waiting on the north side.
CEO Office / Administration — team map
- Move: Green Stairs → Harp → Admin door
- Move: Front Yard → rappel onto the Lobby roof
- Drone: Drone Admin and the CEO door
- Hard breach: Admin wall — breach it from Piano
- Hard breach: Waiting wall — open it from the Lobby roof
- Hold: Lobby roof, watching Waiting
- Enemy likely: Admin anchor next to the CEO door
- Enemy likely: CEO defender (rotates to Admin)
- Move: Push through the breach into Admin
- Plant: Admin, next to the Waiting door
- Plant: CEO Office (backup), west corner
- Hold: Piano, watching the breach
- Hold: Harp, holding the Waiting side
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the west rooms: Green Stairs into Harp and Piano, and the Exterior Stairs to the Terrace and Music.
- One player rappels onto the Lobby roof, in front of Waiting and the CEO windows.
- The anti-gadget player clears the Admin wall from Piano, then the hard breacher opens it.
- Push Admin from the breach while the roof player opens the Waiting wall.
- Plant Admin near Waiting and spread to the hold spots.
Plant
Plant Administration next to the Waiting door once the Admin wall is open, so Piano and Harp both cover it. CEO Office is the backup plant from the Lobby roof or Folding Screen.
Post-plant positions
- Piano, looking through the breach
- Harp, holding the Waiting side
- Lobby roof, watching Waiting and the CEO windows
- Folding Screen (east flank)
Meeting / Private Gallery — team map
- Move: Orange Stairs → Clock Hallway → Folding Screen
- Move: Employee Parking → climb to the Vault Balcony
- Drone: Drone the Private Gallery and Meeting
- Enemy likely: Meeting anchor or Mira on the Gallery wall
- Hard breach: Gallery wall — breach it from Folding Screen
- Hard breach: Vault wall — open it from the Vault Balcony
- Enemy likely: CEO defender (rotates to Admin)
- Enemy likely: Ceramic / Vault player (north side)
- Move: Push through the breach into the Gallery
- Plant: Private Gallery, near the Folding Screen wall
- Plant: Meeting (backup), near the CEO wall
- Hold: Folding Screen, watching the breach
- Hold: Clock Hallway, holding the Gallery door
- Hold: CEO, watching Meeting (flank)
- Hard breach: Meeting wall — breach it from CEO (for Meeting)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Come up the Orange Stairs into Clock Hallway; one player climbs to the Vault Balcony on the east side.
- Take Folding Screen and CEO, and drone the Private Gallery, Meeting and Ceramic.
- The anti-gadget player clears the Gallery wall from Folding Screen, then the hard breacher opens it.
- Push the breach while the Vault Balcony player opens the Vault wall and pinches from the north.
- Plant the Private Gallery near the breach; for Meeting, open the Meeting wall from CEO.
Plant
Plant Private Gallery close to the Folding Screen wall once it is open, so Folding Screen and Clock Hallway cover it. Meeting is planted from CEO once the Meeting wall is open.
Post-plant positions
- Folding Screen, looking through the breach
- Clock Hallway, holding the Gallery door
- Vault Balcony / Vault, watching the north side
- CEO, watching Meeting
Pitfalls
- Using the charge on an empty room without droning first.
- Getting shot while planting it on a thin wall.
- Throwing your gadget before the breacher is ready on the wall.
- Peeking the CEO or Vault windows with no drone info.
- Only using one entry — these sites are built to hold a single breach.
- Leaving CEO alone: it links both sites and defenders rotate through it.
- Planting in the open middle of the Private Gallery, under the hatch pillars.
If defenders…
- If the Admin wall is denied, open the Waiting wall from the Lobby roof and plant Admin from Waiting.
- If the Gallery wall stays closed, open the Vault wall from the balcony and push through Vault.
- If defenders stack the Gallery, switch to Meeting: take CEO and open the Meeting wall from there.
More & sources
Fuze on other Emerald Plains floors
Full team plan for this floor →
Defending instead? CEO Office / Administration setups · Meeting / Private Gallery setups
Sources
- Ubisoft – Emerald Plains map page (official blueprints)
- Ubisoft – Operation System Override (Y11S2 modernization)
- siege.gg – What are the best bomb sites in Emerald Plains? (Feb 2026)
- siege.gg – What is the best strategy for Emerald Plains?
- Rainbow Six Fandom – Emerald Plains tips
- Recon 6 – Emerald Plains guide (site summaries)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.