

Capitão · Oregon 2F
Kids' Dorms / Dorms Main Hall
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Help your team plant the bomb and keep it safe until it goes off.
Your gadget: Tactical Crossbow (fire & smoke bolts). Fires asphyxiating (fire) bolts and micro-smoke bolts.
- Go this way: Dining Roof → Big Window
- Plant the defuser here: Kids' Dorm, next to the Low Attic wall
- After the plant, hold here: Low Attic, watching the breach
- After the plant, hold here: Dining Roof, at the Big Window
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t plant in the middle of the room where everyone can see you.
- Don’t stand in the same spot as your teammates after the plant.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Plant with crossfires.
Team goal: Win the Attic first, clear the Master side, then open Kids' Dorm from Low Attic and pinch with a Big Window player.
Plant support (your main job)
Cover the plant from Low Attic and the Big Window; deny the Kids door.
With Tactical Crossbow (fire & smoke bolts): Keep your fire bolts for after the plant: shoot them onto the defuser’s approach path (doorways/hatches marked on the map) to buy time. Use smoke to cover the planter.
Anti-gadget (if the team needs it)
Clear the Kids' Dorm wall, then the Mira between Kids and Dorms Main Hall.
With Tactical Crossbow (fire & smoke bolts): Fire bolts into corners where anchors or deployable shields sit right before entry to flush them out.
Spawn & approach
Construction for the Tower / Meeting Roof / Attic. Junkyard or Bus for the Dining Roof (Big Window). Street for the Balcony.
- Tower / Meeting Roof → Attic door (north).
- Dining Roof → Big Window into Dorms Main Hall (west).
- Street → Balcony → Master (south).
Drone checklist
- Attic (defenders hold it early).
- Master, Walk In and Trophy.
- White Stairs.
- The Kids' Dorm ↔ Dorms Main Hall wall — a Mira there is common.
Team map
- Move: Tower → Meeting Roof → Attic door
- Drone: Drone Middle → Kids' Dorm door
- Enemy likely: Mira on the Kids ↔ Dorms wall
- Hard breach: Kids' Dorm wall — breach it from Low Attic
- Move: Dining Roof → Big Window
- Plant: Kids' Dorm, next to the Low Attic wall
- Hold: Low Attic, watching the breach
- Hold: Dining Roof, at the Big Window
- Plant: Dorms Main Hall (backup)
- Move: Street → Balcony → Master
- Drone: Drone Middle → Dorms Main Hall → White Stairs
- Enemy likely: Attic hold
- Move: Attic → Low Attic
- Move: Meeting Roof → Kids north window
- Move: Push through the breach into Kids' Dorm
- Hold: Master, watching Gaming and the Armory side
- Hard breach: Kids west wall — backup breach from the Dining Roof
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Drone 2F; take the Tower and the Meeting Roof, then fight for the Attic.
- Clear the Master side from the Balcony and watch the White Stairs.
- The anti-gadget player clears the Kids' Dorm wall from Low Attic; the hard breacher opens it.
- Push the breach while one player swings the Big Window from the Dining Roof.
- Plant Kids' Dorm; hold Low Attic, the Big Window and White Stairs.
Plant
Plant Kids' Dorm next to the Low Attic wall right after it opens, so the Low Attic and Attic players cover it. Dorms Main Hall is planted from the Big Window side once Kids is clear.
Post-plant positions
- Low Attic, looking through the breach
- Dining Roof, at the Big Window
- Master / Balcony side
- White Stairs (flank)
Pitfalls
- Firing both fire bolts before the plant.
- Smoking your own team’s sightline.
- Planting before the swing routes are called.
- Ignoring Aruni gates and Goyo shields on the doors.
- Big Window without Attic, White Stairs and Master info.
- Solo entries.
- Leaving the Attic to the defenders.
If defenders…
- If the Attic is stacked, attack Dorms Main Hall from the Master side and the Big Window.
- If a Mira covers Kids, break it before the breach (Twitch / Brava / Flores).
- If the Low Attic wall is denied, open the Kids west wall from the Dining Roof.
More & sources
Capitão on other Oregon floors
Full team plan for this floor →
Defending instead? Kids' Dorms / Dorms Main Hall setups
Other plant support picks here
Sources
- Ubisoft – Oregon map page (official blueprints)
- siege.gg – Oregon map guide (Feb 2026)
- siege.gg – Oregon: a comprehensive look
- Alviran – Oregon callouts guide 2026
- Recon 6 – Oregon guide (site summaries)
- Steam guide – Viable Mira locations on Oregon
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.