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Blackbeard · Oregon 2F

Kids' Dorms / Dorms Main Hall

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Help your team plant the bomb and keep it safe until it goes off.

Your gadget: Rifle Shield. Shield mounted on your rifle that protects your head while aiming.

Blackbeard solo plan on Oregon Kids' Dorms / Dorms Main HallMiddleLow AtticKidsOfficeGamingDormWalk InWhite StairsDining RoofMeeting RoofAB4321
  1. Go this way: Dining Roof → Big Window
  2. Plant the defuser here: Kids' Dorm, next to the Low Attic wall
  3. After the plant, hold here: Low Attic, watching the breach
  4. After the plant, hold here: Dining Roof, at the Big Window

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t plant in the middle of the room where everyone can see you.
  • Don’t stand in the same spot as your teammates after the plant.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Plant with crossfires.

Team goal: Win the Attic first, clear the Master side, then open Kids' Dorm from Low Attic and pinch with a Big Window player.

Plant support (your main job)

Cover the plant from Low Attic and the Big Window; deny the Kids door.

With Rifle Shield: Hold the marked post-plant angle (usually a doorway or window defenders must peek to defuse) with the rifle shield up.

Spawn & approach

Construction for the Tower / Meeting Roof / Attic. Junkyard or Bus for the Dining Roof (Big Window). Street for the Balcony.

  • Tower / Meeting Roof → Attic door (north).
  • Dining Roof → Big Window into Dorms Main Hall (west).
  • Street → Balcony → Master (south).

Drone checklist

  • Attic (defenders hold it early).
  • Master, Walk In and Trophy.
  • White Stairs.
  • The Kids' Dorm ↔ Dorms Main Hall wall — a Mira there is common.

Team map

Blackbeard team plan on Oregon Kids' Dorms / Dorms Main HallMiddleTowerStairsLow AtticAtticKidsTrophyOfficeArmory CorridorArmoryGamingDormMasterWalk InWhite StairsArmory StairsBalconyDining RoofMeeting RoofMeeting RoofGardenShooting RangeAB1716151413121110987654321
  1. Move: Dining Roof → Big Window
  2. Plant: Kids' Dorm, next to the Low Attic wall
  3. Hold: Low Attic, watching the breach
  4. Hold: Dining Roof, at the Big Window
  5. Plant: Dorms Main Hall (backup)
  6. Move: Tower → Meeting Roof → Attic door
  7. Move: Street → Balcony → Master
  8. Drone: Drone Middle → Kids' Dorm door
  9. Drone: Drone Middle → Dorms Main Hall → White Stairs
  10. Enemy likely: Attic hold
  11. Enemy likely: Mira on the Kids ↔ Dorms wall
  12. Move: Attic → Low Attic
  13. Hard breach: Kids' Dorm wall — breach it from Low Attic
  14. Move: Meeting Roof → Kids north window
  15. Move: Push through the breach into Kids' Dorm
  16. Hold: Master, watching Gaming and the Armory side
  17. Hard breach: Kids west wall — backup breach from the Dining Roof

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Drone 2F; take the Tower and the Meeting Roof, then fight for the Attic.
  2. Clear the Master side from the Balcony and watch the White Stairs.
  3. The anti-gadget player clears the Kids' Dorm wall from Low Attic; the hard breacher opens it.
  4. Push the breach while one player swings the Big Window from the Dining Roof.
  5. Plant Kids' Dorm; hold Low Attic, the Big Window and White Stairs.

Plant

Plant Kids' Dorm next to the Low Attic wall right after it opens, so the Low Attic and Attic players cover it. Dorms Main Hall is planted from the Big Window side once Kids is clear.

Post-plant positions

  • Low Attic, looking through the breach
  • Dining Roof, at the Big Window
  • Master / Balcony side
  • White Stairs (flank)

Pitfalls

  • Relying on the shield in close range fights where it’s easily shot off.
  • Planting before the swing routes are called.
  • Big Window without Attic, White Stairs and Master info.
  • Solo entries.
  • Leaving the Attic to the defenders.

If defenders…

  • If the Attic is stacked, attack Dorms Main Hall from the Master side and the Big Window.
  • If a Mira covers Kids, break it before the breach (Twitch / Brava / Flores).
  • If the Low Attic wall is denied, open the Kids west wall from the Dining Roof.
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