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Amaru · Kafe Dostoyevsky 2F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Mining Room / Fireplace HallReading Room / Fireplace Hall
Playing soloJust you and random teammates — a simple plan
Your mission

Be one of the first into the bomb room — with a teammate right behind you.

Your gadget: Garra Hook. Grappling hook to windows, hatches and ledges.

Mining Room / Fireplace Hall

Amaru solo plan on Kafe Dostoyevsky Mining Room / Fireplace HallTerraceBakery RoofTrainDiningReading CorridorWhite StairsLaundryReadingMining CorridorReadingPillarMiningRed CorridorRed StairsFireplaceWood StairsMainTerraceEntranceAB54321
  1. Go this way: Red Stairs → Red Corridor
  2. Go this way: White Stairs
  3. Danger — an enemy often holds here: Train anchor (swaps between both rooms)
  4. Go this way: Push through the breach into Mining
  5. Plant the defuser here: Mining, behind the Red Corridor breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Reading Room / Fireplace Hall

Amaru solo plan on Kafe Dostoyevsky Reading Room / Fireplace HallTerraceBakery RoofTrainDiningReading CorridorWhite StairsLaundryReadingMining CorridorReadingPillarMiningRed CorridorRed StairsFireplaceWood StairsMainTerraceEntranceAB54321
  1. Go this way: Wood Stairs → Main / Pillar
  2. Go this way: White Stairs
  3. Danger — an enemy often holds here: Train anchor (swaps between both rooms)
  4. Go this way: Push through the breach into Reading Room
  5. Plant the defuser here: Reading Room, on the Pillar side

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t go in alone. Wait for a teammate.
  • Don’t rush in before someone has checked the room with a drone.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Take the first fight inside site.

Team goal: Take 3F first, then open one reinforced wall into the site and hit it from the floor above and the stairs at the same time.

Entry (your main job)

Swing the breach with a trade partner; clear the corner next to the wall first.

With Garra Hook: Use the Garra Hook for a fast surprise entry through a window or open hatch at the same moment the team pushes the main entry.

Spawn & approach

River Docks (north) for Wood Stairs, Terrace and Red Stairs. Park (south) for White Stairs.

  • Clear 3F (Piano, Cigar, Bar) before committing — defenders there shoot down on everything.
  • Mining / Fireplace: Red Stairs into Red Corridor, plus White Stairs for Fireplace Hall.
  • Reading / Fireplace: Wood Stairs or the Terrace Entrance into Main / Pillar, plus White Stairs.

Drone checklist

  • Train — the room between Mining and Fireplace Hall where anchors swap.
  • Reading Corridor and Mining Corridor (defender rotation lanes).
  • The corners of Mining and Reading Room next to your breach wall.
  • 3F rooms above the site for vertical defenders.

Mining Room / Fireplace Hall — team map

Amaru team plan on Kafe Dostoyevsky Mining Room / Fireplace HallTerraceTrainDiningReading CorridorWhite StairsLaundryReadingMining CorridorReadingPillarMiningRed CorridorRed StairsFireplaceWood StairsMainTerraceEntranceAB121110987654321
  1. Move: Red Stairs → Red Corridor
  2. Move: White Stairs
  3. Enemy likely: Train anchor (swaps between both rooms)
  4. Enemy likely: Fireplace Hall anchor
  5. Move: Push through the breach into Mining
  6. Drone: Drone Mining and Train through the Red Corridor door
  7. Vertical: Open the 3F Piano floor above Mining
  8. Hard breach: Mining wall — breach it from Red Corridor
  9. Plant: Mining, behind the Red Corridor breach
  10. Hold: Red Corridor, watching the breach
  11. Hold: White Stairs (flank)
  12. Hard breach: Fireplace Hall wall — backup breach from White Stairs

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 3F (Piano and Cigar) first — Piano sits right on top of Mining and Train.
  2. Two players come up Red Stairs into Red Corridor; one player takes White Stairs.
  3. The anti-gadget player clears the Red Corridor → Mining wall, then the hard breacher opens it.
  4. Open the Piano floor over Mining at the same time, and push the breach.
  5. Plant Mining behind the breach; the White Stairs player holds Fireplace Hall.

Plant

Plant Mining right behind the Red Corridor breach, so the player in Red Corridor and the player on 3F Piano both cover it. Fireplace Hall is the backup plant from the White Stairs side.

Post-plant positions

  • Red Corridor, looking through the breach
  • 3F Piano, playing the floor above Mining and Train
  • Red Stairs (flank)
  • White Stairs, looking into Fireplace Hall

Reading Room / Fireplace Hall — team map

Amaru team plan on Kafe Dostoyevsky Reading Room / Fireplace HallTerraceTrainDiningReading CorridorWhite StairsLaundryReadingMining CorridorReadingPillarMiningRed CorridorRed StairsFireplaceWood StairsMainTerraceEntranceAB121110987654321
  1. Move: Wood Stairs → Main / Pillar
  2. Move: White Stairs
  3. Enemy likely: Train anchor (swaps between both rooms)
  4. Enemy likely: Fireplace Hall anchor
  5. Move: Push through the breach into Reading Room
  6. Drone: Drone Mining Corridor and Reading Corridor
  7. Vertical: Open the 3F Bar floor above Reading Room
  8. Hard breach: Reading Room wall — breach it from Pillar
  9. Plant: Reading Room, on the Pillar side
  10. Hold: Pillar, watching the breach
  11. Hold: White Stairs (flank)
  12. Hard breach: Fireplace Hall wall — backup breach from White Stairs

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 3F Bar first; it sits on top of Reading Room.
  2. Two players take Main / Pillar from Wood Stairs or the Terrace Entrance; one takes White Stairs.
  3. The anti-gadget player clears the Pillar → Reading Room wall, then the hard breacher opens it.
  4. Open the Bar floor over Reading Room and push the breach while White Stairs pinches Fireplace Hall.
  5. Plant Reading Room on the Pillar side and hold from Pillar, 3F and White Stairs.

Plant

Plant Reading Room along the Pillar-side wall right after it opens, so Pillar and the 3F Bar floor both cover it. Fireplace Hall is the backup from White Stairs.

Post-plant positions

  • Pillar / Main, looking through the breach
  • 3F Bar, playing the floor above Reading Room
  • Laundry / White Stairs
  • Wood Stairs (flank)

Pitfalls

  • Hooking into a window that hasn’t been droned or cleared.
  • Swinging alone into a smoked breach.
  • Entering 2F without clearing 3F above it.
  • Leaving a stairwell unwatched — Kafe defenders love late stair flanks.
  • Fighting in Train with no drone on it.

If defenders…

  • If the Mining wall is locked down, go White Stairs, open Fireplace Hall and plant there.
  • If the Reading Room wall is denied, open the Laundry → Reading wall from the White Stairs side.
  • If defenders stack 3F, take it slowly with three players, then drop to 2F.
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