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Thatcher · Nighthaven Labs 2F

Command Center / Servers

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Destroy the enemy gadgets that stop your team from breaking walls.

Your gadget: EMP Grenades. EMP grenades that disable electronic defender gadgets (e.g. Bandit/Kaid electricity, Mute jammers). Remastered in Y10S4 – check the current charge count and behaviour.

Thatcher solo plan on Nighthaven Labs Command Center / ServersWest StairsCommandServerConnectorElectricalCommand HallwayCatwalkWarehouseWarehouseStairsITWarehouse BalconyBlue BalconyAB4321
  1. Go this way: Warehouse Stairs → Warehouse → Catwalk
  2. Send your drone here: Drone Command
  3. Break this strong wall: Command wall — breach it from Catwalk
  4. Plant the defuser here: Command, against the Catwalk wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadgets too early — wait until your wall breaker is ready.
  • Don’t waste gadgets on things that don’t matter.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Clear the Command wall and the plant watchers.

Team goal: Take Warehouse and Catwalk, open the Command wall from Catwalk and hit Command from two sides.

Anti-gadget (your main job)

Clear Bandit, Kaid or Mute on the Catwalk wall, then any camera or Mira watching the plant.

With EMP Grenades: Your only job before the breach: throw EMP on the marked hard-breach wall (and any hatch you plan to open) so Bandit/Kaid/Mute can’t stop the charge. Call "wall clear" before the breacher plants.

Plant support (if the team needs it)

After the plant, hold Catwalk and Command Hallway; deny the Servers door.

With EMP Grenades: Save one EMP for the plant: jammers or cameras watching the plant spot can be disabled right before the planter commits.

Spawn & approach

Generator (west) for the West Stairs and Warehouse Stairs. Helipad (south) for the Containers Stairs to the east balconies.

  • Warehouse Stairs up into Warehouse and Catwalk — the main lane.
  • West Stairs to Blue Balcony for the Command Hallway side.
  • Containers Stairs to IT Balcony / Electrical Balcony for Connector and Servers.

Drone checklist

  • Command corners away from the Catwalk wall.
  • Servers and the divider between Command and Servers (the rotate).
  • IT and Electrical for a roamer who flanks Catwalk.
  • Connector and Meeting Hallway on the east side.

Team map

Thatcher team plan on Nighthaven Labs Command Center / ServersWest StairsContainersContainersStairsNorth SideCommandServerMeetingMeeting HallwayConnectorElectricalCommand HallwayBlue StairsCatwalkWarehouseWarehouseStairsITIT BalconyWarehouse BalconyConnector BalconyElectrical BalconyBlue BalconyTop BlueAB151413121110987654321
  1. Move: Warehouse Stairs → Warehouse → Catwalk
  2. Drone: Drone Command
  3. Hard breach: Command wall — breach it from Catwalk
  4. Plant: Command, against the Catwalk wall
  5. Hold: Catwalk, watching the breach
  6. Hold: Command Hallway
  7. Move: West Stairs → Blue Balcony (west side of Command)
  8. Move: Containers Stairs → IT Balcony (east side)
  9. Drone: Drone Servers from the east
  10. Enemy likely: Command anchor (north corner)
  11. Enemy likely: Servers anchor
  12. Soft breach: Command Hallway ↔ Command wall — open it if not reinforced
  13. Move: Push through the breach into Command
  14. Hold: Warehouse Stairs (flank)
  15. Hard breach: Servers wall — backup breach from Connector

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Walk up the Warehouse Stairs into Warehouse and Catwalk; one player takes the West Stairs to Blue Balcony.
  2. Drone Command, Servers and Connector; clear the roamer in IT and Electrical.
  3. The anti-gadget player clears the Command wall from Catwalk, then the hard breacher opens it.
  4. Push Command through the breach while the Blue Balcony player swings Command Hallway.
  5. Plant Command and hold Catwalk, Command Hallway and the Warehouse Stairs.

Plant

Plant Command against the Catwalk wall right after it opens, so the players in Catwalk and Command Hallway both see the defuser. Servers is planted from Connector once its wall is open.

Post-plant positions

  • Catwalk / Warehouse, looking through the breach
  • Command Hallway (west)
  • Connector, watching Servers
  • Warehouse Stairs (flank)

Pitfalls

  • Using EMP before the breacher is ready — defenders can re-trick or replace batteries.
  • Standing exposed on the breach wall while throwing.
  • Using all your utility on the wall and none on the Azami / shields inside.
  • Planting in the middle of Command where Servers can see it.
  • Rushing Catwalk before IT is cleared.
  • Only playing the west balcony — it is easy to deny.
  • Planting Servers while Command is still held.

If defenders…

  • If the Catwalk wall is double-denied, go east: take Connector from the balconies and breach the Servers wall.
  • If defenders stack Command, plant Servers from Connector and play the Electrical side.
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