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Striker · Border 2F

Armory Lockers / Archives

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Be one of the first into the bomb room — with a teammate right behind you.

Your gadget: Flex gadget pick. Flexible attacker who picks from a pool of secondary gadgets (e.g. frag, claymore, hard breach charge).

Striker solo plan on Border Armory Lockers / ArchivesArchivesArmoryArmory DeskCCTVCafeteriaRed HallwayRed HallwayRed HallwayFountainOffices HallwayOfficesEast StairsMain StairsNorth BalconyEast BalconyWest BalconyWest BalconySouth BalconySouth BalconyWaiting BalconyWaitingSandwichEast AlleyParking AlleyParking AlleyAB54321
  1. Go this way: East Stairs → Red Hallway → Offices Hallway
  2. Go this way: West side → West Balcony
  3. Danger — an enemy often holds here: Fountain hold
  4. Open this thin wall / floor: Archives east wall — open it if left soft
  5. Plant the defuser here: Archives, behind the breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t go in alone. Wait for a teammate.
  • Don’t rush in before someone has checked the room with a drone.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Take Offices and Fountain, then the breach.

Team goal: Take Offices and Fountain, open Archives from the Offices Hallway and add a second angle from the west side.

Entry (your main job)

Swing Offices and Fountain with a trade partner, then push the Archives breach.

With Flex gadget pick: Pick the gadget your plan is missing (a hard breach charge or a claymore) and join the entry as a trade partner.

Flank watch (if the team needs it)

Hold the east Red Hallway / East Stairs behind the team and watch the Red Hallway column that leads to the Main Stairs.

With Flex gadget pick: A claymore on the flank route behind the execute does a Nomad-style job.

Spawn & approach

East Vehicle Entrance for the East Stairs and Balcony Stairs. The west Parking side for the West Balcony player.

  • Enter through the East Stairs and clear the east Red Hallway, Offices and Fountain.
  • Use the Balcony Stairs and North Balcony for extra pressure on the Archives side.
  • Send one player to the West Balcony to threaten Armory Desk and Armory Lockers.

Drone checklist

  • Offices and Fountain (early defender holds).
  • Archives corners away from the Offices Hallway wall.
  • The Red Hallway between Armory and Archives — the defenders' rotate.
  • CCTV and the West Balcony for roamers.

Team map

Striker team plan on Border Armory Lockers / ArchivesArchivesArmoryArmory DeskCCTVCafeteriaRed HallwayRed HallwayRed HallwayFountainOffices HallwayOfficesEast StairsMain StairsNorth BalconyEast BalconyBalcony StairsWest BalconyWest BalconySouth BalconySouth BalconyWaiting BalconyWaitingSandwichEast AlleyParking AlleyParking AlleyAB1716151413121110987654321
  1. Move: East Stairs → Red Hallway → Offices Hallway
  2. Move: West side → West Balcony
  3. Drone: Drone the Red Hallway rotate
  4. Enemy likely: Fountain hold
  5. Enemy likely: Archives anchor
  6. Soft breach: Archives east wall — open it if left soft
  7. Move: Push through the breach into Archives
  8. Plant: Archives, behind the breach
  9. Hold: Red Hallway (east), watching the flank
  10. Hard breach: Wall from the West Balcony — backup for Armory
  11. Move: Balcony Stairs → North Balcony
  12. Drone: Drone Archives through the Offices Hallway door
  13. Enemy likely: Armory Desk anchor or Mira
  14. Hard breach: Archives wall (east of the door) — breach it from the Offices Hallway
  15. Hold: Offices Hallway, watching the breach
  16. Hold: Fountain
  17. Plant: Armory Lockers (backup plant)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Come up the East Stairs into the east Red Hallway; one player takes the Balcony Stairs to the North Balcony.
  2. Clear Offices and Fountain, and drone Archives and the Red Hallway between the two sites.
  3. The anti-gadget player clears the Archives ↔ Offices Hallway wall; the hard breacher opens it.
  4. Push Archives through the breach while a West Balcony player pressures Armory.
  5. Plant Archives and spread to the hold spots.

Plant

Plant Archives right behind the Offices Hallway breach, so the Offices Hallway and Fountain players both cover it. Armory Lockers is planted from Armory Desk once the Armory anchors are dead.

Post-plant positions

  • Offices Hallway, looking through the breach
  • Fountain
  • Red Hallway (east) / East Stairs (flank)
  • West Balcony, watching Armory

Pitfalls

  • Picking a gadget that duplicates what the team already has.
  • Pushing Archives while Fountain can shoot your back.
  • Ignoring the CCTV / Cafeteria side.
  • Walking the east Red Hallway without droning Fountain.
  • Opening holes for noise instead of angles.
  • Letting the West Balcony side go unwatched.

If defenders…

  • If the Archives wall is denied, pinch Armory from the West Balcony and plant Armory Lockers.
  • If Offices is stacked, take it with flashes and frags before anything else.
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