

Sledge · Calypso Casino 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Get above the bomb room and make holes in the floor so you can shoot enemies below.
Your gadget: Tactical Breaching Hammer. Opens soft walls, floors and hatches in melee range, quietly and fast.
Blackjack / Poker
- Go this way: Main Door → Main Lobby → Poker door
- Go this way: Crane side → Green Wall
- Danger — an enemy often holds here: DJ corner anchor
- Open the floor or hatch here: Open the 2F floor from Smoking, over DJ
- Plant the defuser here: Poker, away from the DJ door
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Betting / Bar
- Go this way: Main Door → Main Lobby → Janitor
- Go this way: Wine window → Wine → Hockey
- Danger — an enemy often holds here: Chairs anchor (watches the Bar plant)
- Open the floor or hatch here: 2F Cafe hatch drops into Bar
- Plant the defuser here: Bar, in the Jersey corner
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t stand on top of the hole you make — enemies can shoot up at you.
- Don’t make lots of holes. A few good ones are enough.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Hit the anchors from 2F.
Team goal: Take the rooms around the site first (Main Lobby, Janitor, Green Wall), open one reinforced wall into site and add pressure from 2F.
Vertical / soft breach (your main job)
Open the 2F Cafe hatch over Bar, or open the 2F floor above DJ from Smoking. Shoot down during the push.
With Tactical Breaching Hammer: Stand on the floor above the marked area and hammer out a hole big enough to see and shoot through; open the hatch too if the plan uses it. Go slow and make one clean sightline rather than ten random holes.
Entry (if the team needs it)
Swing the breach or the Poker door with a trade partner.
With Tactical Breaching Hammer: Use the hammer to open a second, unexpected doorway on a soft wall next to the main entry so defenders have to watch two angles.
Spawn & approach
Ruins side (Main Door) or Crane side (Yellow Window, Green Wall) for Blackjack / Poker. Façade side (Wine window) plus Ruins side for Betting / Bar.
- Main Door → Main Lobby is the central lane — take it slowly, the Registration door on the west side of the Lobby is a known spawn-peek.
- Blackjack / Poker: Green Wall and Secret from the south, plus the Main Lobby door into Poker.
- Betting / Bar: Janitor from the Main Lobby, Wine from the Façade window, and the Plants window on the Pool side for Betting.
Drone checklist
- DJ and Blackjack corners, and Pink next to the hatch.
- Chairs and ATM, the rooms that look into Bar.
- Bathroom and Roulette — defenders use them to link the two 1F sites.
- 2F rooms above the site (Smoking, Credit, Cafe) for vertical defenders.
Blackjack / Poker — team map
- Move: Main Door → Main Lobby → Poker door
- Move: Crane side → Green Wall
- Enemy likely: DJ corner anchor
- Vertical: Open the 2F floor from Smoking, over DJ
- Move: Push through the breach into Blackjack
- Plant: Poker, away from the DJ door
- Drone: Drone Pink, DJ and Blackjack
- Hard breach: Blackjack wall — breach it from Green Wall
- Hold: Main Lobby, watching the Poker door
- Hold: Green Wall, watching the breach
- Hard breach: Blackjack wall — backup breach from Secret
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Main Lobby from the Ruins side and Green Wall from the Crane side. One player goes up to 2F (Smoking / Credit).
- Drone DJ, Blackjack and Pink. Look for anchors behind the tables and in the DJ corner.
- The anti-gadget player clears the Green Wall wall into Blackjack; the hard breacher opens it.
- Push Poker from the Main Lobby and Blue doors while the breach and the 2F player cover Blackjack.
- Plant Poker and spread to the Main Lobby, Blue and Green Wall.
Plant
Plant Poker: it has soft walls and doors from Blue and the Main Lobby, so it is easier to reach than Blackjack. Plant away from the DJ door so your Main Lobby player covers the defuse. Blackjack is the plant after the Green Wall breach.
Post-plant positions
- Main Lobby, looking through the Poker door
- Green Wall, holding the Blackjack breach
- Blue, watching Poker from the north
- 2F Credit / Fish, playing the floor
Betting / Bar — team map
- Move: Main Door → Main Lobby → Janitor
- Move: Wine window → Wine → Hockey
- Enemy likely: Chairs anchor (watches the Bar plant)
- Vertical: 2F Cafe hatch drops into Bar
- Move: Push through the breach into Bar
- Plant: Bar, in the Jersey corner
- Drone: Drone Bar, Darts and Jersey
- Hard breach: Darts wall — breach it from Janitor
- Hold: Janitor, watching the breach
- Hold: Elbow (flank from the west)
- Hard breach: Betting wall — second breach from Sink
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take Janitor from the Main Lobby, and Wine from the Façade window. One player takes 2F above (Cafe / Tequila).
- Drone Bar, Chairs, ATM and Betting. Chairs and ATM are where defenders watch the plant from.
- The anti-gadget player clears the Janitor wall into Darts; the hard breacher opens it.
- Push the breach while the Wine player comes in from Hockey and the 2F player opens the Cafe hatch.
- Plant Bar and hold from Janitor, Wine and 2F.
Plant
Plant Bar in the Jersey / Darts corner right after the Janitor wall opens, so the players in Janitor and on the 2F Cafe hatch both see it. Betting is planted from Horse once Sink is yours.
Post-plant positions
- Janitor, looking through the breach
- 2F Cafe, playing the hatch over Bar
- Wine / Hockey (Façade side)
- Elbow / Sink (flank from the west)
Pitfalls
- Hammering a floor while standing on it with a defender underneath who can shoot up through the gap.
- Opening holes that give defenders new angles on your own plant.
- Playing vertical before 2F is clear of roamers.
- Swinging Poker alone while DJ can shoot through the connecting door.
- Running into the Main Lobby at round start — defenders spawn-peek it.
- Ignoring 2F: Smoking, Credit and Cafe all sit on top of these sites.
- Forgetting the Bathroom / Roulette players who rotate between the two sites.
If defenders…
- If the Green Wall wall is denied, open Blackjack from Secret instead (Secret Window side).
- If the Janitor wall is locked down, take Wine and Hockey from the Façade and plant Bar from the north, with the Cafe hatch open.
- If defenders stack 2F, take it with three players first and only then drop to 1F.
More & sources
Sledge on other Calypso Casino floors
Full team plan for this floor →
Defending instead? Blackjack / Poker setups · Betting / Bar setups
Sources
- Ubisoft – Calypso Casino map page (official blueprints)
- stratbook.gg – Calypso Casino site overview
- Recon 6 – Calypso Casino guide (site summaries)
- R6 Prep – Calypso Casino defender site setups
- peekabooR6 – Calypso Casino spawn peeks
- siege.gg – Calypso Casino coming in Y11S2
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.