

Nøkk · Lair Basement
Lab Support / Lab
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Guard the back door so enemies can’t sneak up behind your team.
Your gadget: HEL Presence Reduction. Makes you invisible to cameras and silent for short periods.
- Go this way: Courtyard Tunnel → Courtyard → Lab Exit
- Danger — an enemy often holds here: Toxin player
- Plant the defuser here: Lab, next to the Lockers breach
- After the plant, hold here: Missile Hallway (flank)
- After the plant, hold here: Lab Exit, watching the doors
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t leave your spot to chase kills.
- Don’t stand where no teammate can help you.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Stop late rotations.
Team goal: Open the reinforced Lockers wall into Lab, pressure the Lab Exit doors and play the 1F floor above so the anchors are hit from three sides.
Flank watch (your main job)
Hold Missile Hallway / Yellow Stairs and Courtyard behind the team during the push.
With HEL Presence Reduction: Sneak along the flank route through defender cameras and hunt the roamer or take the anchor from behind while the team makes noise on the main entry.
Intel (if the team needs it)
Drone Lab, Lab Support, Toxin and Stock. Call any Mira or shield before the breach.
With HEL Presence Reduction: Walk through defender camera coverage without being spotted and call positions.
Spawn & approach
Gate / South Dock for Yellow Stairs and Warehouse. The north side for the Courtyard Tunnel.
- Yellow Stairs (or Warehouse from the docks) → Missile Hallway → Lockers: the main lane to the Lab wall.
- Courtyard Tunnel → Courtyard → Lab Exit: a second lane onto the Lab and Lab Support doors.
- One player on 1F Armory / Reception to open the hatches and floor above the site.
Drone checklist
- Lockers and Missile Hallway — defenders like to hold these early.
- Toxin and Stock, south of the site, where anchors hide.
- The Lab Support corners next to the Lab Exit doors.
- 1F Armory and Reception for defenders playing the floor.
Team map
- Move: Courtyard Tunnel → Courtyard → Lab Exit
- Drone: Drone Lockers and the Lab wall
- Drone: Drone Lab Support through the Lab Exit door
- Enemy likely: Lab anchor
- Enemy likely: Toxin player
- Hold: Missile Hallway (flank)
- Hold: Lab Exit, watching the doors
- Move: Yellow Stairs → Missile Hallway → Lockers
- Vertical: 1F Armory hatch drops into Lab Support
- Vertical: Open the 1F Reception floor above Lab
- Hard breach: Lab wall — breach it from Lockers
- Move: Push through the breach into Lab
- Plant: Lab, next to the Lockers breach
- Hold: Lockers, watching the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Two players come down Yellow Stairs (or in through Warehouse from the docks) into Missile Hallway and Lockers.
- One player takes the Courtyard Tunnel to Courtyard and Lab Exit.
- One player takes 1F Armory / Reception and opens the floor and hatches above the site.
- The anti-gadget player clears the Lockers → Lab wall, then the hard breacher opens it.
- Push Lab from the breach and the Lab Exit doors at the same time; plant near the breach.
Plant
Plant Lab close to the Lockers breach, so the player in Lockers and the player playing the 1F Reception floor above can both see the defuser. Lab Support is the backup plant from the Lab Exit doors.
Post-plant positions
- Lockers, looking through the breach
- 1F Reception, playing the floor above Lab
- Missile Hallway (east flank)
- Lab Exit / Courtyard (north flank)
Pitfalls
- Being too far from the team for any trade.
- Everyone in Lockers and nobody watching Yellow Stairs.
- Leaving your drone in Missile Hallway where it gets shot.
- Attacking only from the docks — defenders stack Lockers and Missile Hallway.
- Ignoring 1F: defenders there shoot down through the floor and hatches.
- Forgetting the Yellow Stairs flank behind Missile.
If defenders…
- If the Lab wall stays denied, push the Lab Exit doors and plant Lab Support under the Armory hatch.
- If the 1F hatches are reinforced, open the Reception floor instead.
- If Missile Hallway is locked down, move both dock players to the Courtyard side.
More & sources
Sources
- Ubisoft – Lair map page (official blueprints, modernized Sept 2025)
- Ubisoft – Operation High Stakes (Y10S3) season page
- siege.gg – Lair map stats
- GamerStudio – Step by step guide to attacking Lair (2025)
- Alviran – Lair callouts guide 2026
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.