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Glaz · Lair Basement

Lab Support / Lab

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Help your team plant the bomb and keep it safe until it goes off.

Your gadget: Flip Sight (thermal DMR scope). Scope that highlights defenders through smoke.

Glaz solo plan on Lair Lab Support / LabLab ExitLockersLabStockSupportMissileMissile HallwayToxinStaffStaff StairsCourtyardWarehouseWarehouseYellow StairsFiltrationBarrelsElectricalAB54321
  1. Go this way: Yellow Stairs → Missile Hallway → Lockers
  2. Send your drone here: Drone Lockers and the Lab wall
  3. Plant the defuser here: Lab, next to the Lockers breach
  4. After the plant, hold here: Lockers, watching the breach
  5. After the plant, hold here: Lab Exit, watching the doors

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t plant in the middle of the room where everyone can see you.
  • Don’t stand in the same spot as your teammates after the plant.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Make the plant stick.

Team goal: Open the reinforced Lockers wall into Lab, pressure the Lab Exit doors and play the 1F floor above so the anchors are hit from three sides.

Plant support (your main job)

Cover the planter from the breach; after the plant, deny the Lab Support and Toxin doors.

With Flip Sight (thermal DMR scope): Hold a long, outside-in angle on the marked post-plant position (window or long hallway) so defenders rotating to defuse have to cross your sightline.

Intel (if the team needs it)

Drone Lab, Lab Support, Toxin and Stock. Call any Mira or shield before the breach.

With Flip Sight (thermal DMR scope): Pair with a smoke from a teammate: watch through the smoke for rotating defenders and call them.

Spawn & approach

Gate / South Dock for Yellow Stairs and Warehouse. The north side for the Courtyard Tunnel.

  • Yellow Stairs (or Warehouse from the docks) → Missile Hallway → Lockers: the main lane to the Lab wall.
  • Courtyard Tunnel → Courtyard → Lab Exit: a second lane onto the Lab and Lab Support doors.
  • One player on 1F Armory / Reception to open the hatches and floor above the site.

Drone checklist

  • Lockers and Missile Hallway — defenders like to hold these early.
  • Toxin and Stock, south of the site, where anchors hide.
  • The Lab Support corners next to the Lab Exit doors.
  • 1F Armory and Reception for defenders playing the floor.

Team map

Glaz team plan on Lair Lab Support / LabLab ExitLockersLabStockSupportMissileMissile HallwayToxinStaffStaff StairsCourtyard StairsCourtyardNorth DockCourtyard TunnelWarehouseWarehouseYellow StairsFiltrationBlue StairsBarrelsElectricalAB1413121110987654321
  1. Drone: Drone Lockers and the Lab wall
  2. Drone: Drone Lab Support through the Lab Exit door
  3. Enemy likely: Lab anchor
  4. Enemy likely: Toxin player
  5. Plant: Lab, next to the Lockers breach
  6. Hold: Lockers, watching the breach
  7. Hold: Lab Exit, watching the doors
  8. Move: Yellow Stairs → Missile Hallway → Lockers
  9. Move: Courtyard Tunnel → Courtyard → Lab Exit
  10. Vertical: 1F Armory hatch drops into Lab Support
  11. Vertical: Open the 1F Reception floor above Lab
  12. Hard breach: Lab wall — breach it from Lockers
  13. Move: Push through the breach into Lab
  14. Hold: Missile Hallway (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Two players come down Yellow Stairs (or in through Warehouse from the docks) into Missile Hallway and Lockers.
  2. One player takes the Courtyard Tunnel to Courtyard and Lab Exit.
  3. One player takes 1F Armory / Reception and opens the floor and hatches above the site.
  4. The anti-gadget player clears the Lockers → Lab wall, then the hard breacher opens it.
  5. Push Lab from the breach and the Lab Exit doors at the same time; plant near the breach.

Plant

Plant Lab close to the Lockers breach, so the player in Lockers and the player playing the 1F Reception floor above can both see the defuser. Lab Support is the backup plant from the Lab Exit doors.

Post-plant positions

  • Lockers, looking through the breach
  • 1F Reception, playing the floor above Lab
  • Missile Hallway (east flank)
  • Lab Exit / Courtyard (north flank)

Pitfalls

  • Staying on one window too long – defenders will counter-peek or run out.
  • Being too far away to trade teammates.
  • Planting in the open middle of Lab.
  • Leaving your drone in Missile Hallway where it gets shot.
  • Attacking only from the docks — defenders stack Lockers and Missile Hallway.
  • Ignoring 1F: defenders there shoot down through the floor and hatches.
  • Forgetting the Yellow Stairs flank behind Missile.

If defenders…

  • If the Lab wall stays denied, push the Lab Exit doors and plant Lab Support under the Armory hatch.
  • If the 1F hatches are reinforced, open the Reception floor instead.
  • If Missile Hallway is locked down, move both dock players to the Courtyard side.
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