

Glaz · Border 2F
Armory Lockers / Archives
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Help your team plant the bomb and keep it safe until it goes off.
Your gadget: Flip Sight (thermal DMR scope). Scope that highlights defenders through smoke.
- Go this way: Balcony Stairs → North Balcony
- Plant the defuser here: Archives, behind the breach
- After the plant, hold here: Offices Hallway, watching the breach
- After the plant, hold here: Fountain
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t plant in the middle of the room where everyone can see you.
- Don’t stand in the same spot as your teammates after the plant.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Keep the plant alive.
Team goal: Take Offices and Fountain, open Archives from the Offices Hallway and add a second angle from the west side.
Plant support (your main job)
Cover Archives from the Offices Hallway and Fountain; deny the Red Hallway door after the plant.
With Flip Sight (thermal DMR scope): Hold a long, outside-in angle on the marked post-plant position (window or long hallway) so defenders rotating to defuse have to cross your sightline.
Intel (if the team needs it)
Drone Offices, Fountain and Archives first; call the Mira and the Armory anchor.
With Flip Sight (thermal DMR scope): Pair with a smoke from a teammate: watch through the smoke for rotating defenders and call them.
Spawn & approach
East Vehicle Entrance for the East Stairs and Balcony Stairs. The west Parking side for the West Balcony player.
- Enter through the East Stairs and clear the east Red Hallway, Offices and Fountain.
- Use the Balcony Stairs and North Balcony for extra pressure on the Archives side.
- Send one player to the West Balcony to threaten Armory Desk and Armory Lockers.
Drone checklist
- Offices and Fountain (early defender holds).
- Archives corners away from the Offices Hallway wall.
- The Red Hallway between Armory and Archives — the defenders' rotate.
- CCTV and the West Balcony for roamers.
Team map
- Move: Balcony Stairs → North Balcony
- Drone: Drone Archives through the Offices Hallway door
- Drone: Drone the Red Hallway rotate
- Enemy likely: Fountain hold
- Enemy likely: Archives anchor
- Enemy likely: Armory Desk anchor or Mira
- Plant: Archives, behind the breach
- Hold: Offices Hallway, watching the breach
- Hold: Fountain
- Plant: Armory Lockers (backup plant)
- Move: East Stairs → Red Hallway → Offices Hallway
- Move: West side → West Balcony
- Hard breach: Archives wall (east of the door) — breach it from the Offices Hallway
- Soft breach: Archives east wall — open it if left soft
- Move: Push through the breach into Archives
- Hold: Red Hallway (east), watching the flank
- Hard breach: Wall from the West Balcony — backup for Armory
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Come up the East Stairs into the east Red Hallway; one player takes the Balcony Stairs to the North Balcony.
- Clear Offices and Fountain, and drone Archives and the Red Hallway between the two sites.
- The anti-gadget player clears the Archives ↔ Offices Hallway wall; the hard breacher opens it.
- Push Archives through the breach while a West Balcony player pressures Armory.
- Plant Archives and spread to the hold spots.
Plant
Plant Archives right behind the Offices Hallway breach, so the Offices Hallway and Fountain players both cover it. Armory Lockers is planted from Armory Desk once the Armory anchors are dead.
Post-plant positions
- Offices Hallway, looking through the breach
- Fountain
- Red Hallway (east) / East Stairs (flank)
- West Balcony, watching Armory
Pitfalls
- Staying on one window too long – defenders will counter-peek or run out.
- Being too far away to trade teammates.
- Planting deep in Archives where only one teammate can see it.
- Leaving CCTV and the West Balcony unscouted.
- Walking the east Red Hallway without droning Fountain.
- Opening holes for noise instead of angles.
- Letting the West Balcony side go unwatched.
If defenders…
- If the Archives wall is denied, pinch Armory from the West Balcony and plant Armory Lockers.
- If Offices is stacked, take it with flashes and frags before anything else.
More & sources
Glaz on other Border floors
Full team plan for this floor →
Defending instead? Armory Lockers / Archives setups
Other plant support picks here
Sources
- Ubisoft – Border map page (official blueprints)
- siege.gg – Border map guide (Feb 2026)
- Rainbow Six Fandom – Border (rooms, hatches, Crimson Heist rework notes)
- Rainbow Six Siege Center – Border guide (reinforcement priorities)
- Alviran – Border callouts guide 2026 (site attack plans)
- Recon 6 – Border guide (site summaries)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.