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Armory Lockers / Archives

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Destroy the enemy gadgets that stop your team from breaking walls.

Your gadget: Cluster Charge. Charge that fires grenades through soft walls, floors and barricades.

Fuze solo plan on Border Armory Lockers / ArchivesArchivesArmoryArmory DeskCCTVCafeteriaRed HallwayRed HallwayRed HallwayFountainOffices HallwayOfficesEast StairsMain StairsNorth BalconyEast BalconySouth BalconySouth BalconyWaiting BalconyWaitingSandwichEast AlleyAB54321
  1. Go this way: East Stairs → Red Hallway → Offices Hallway
  2. Send your drone here: Drone Archives through the Offices Hallway door
  3. Danger — an enemy often holds here: Armory Desk anchor or Mira
  4. Break this strong wall: Archives wall (east of the door) — breach it from the Offices Hallway
  5. Plant the defuser here: Archives, behind the breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadgets too early — wait until your wall breaker is ready.
  • Don’t waste gadgets on things that don’t matter.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Clear the Archives wall and the plant watchers.

Team goal: Take Offices and Fountain, open Archives from the Offices Hallway and add a second angle from the west side.

Anti-gadget (your main job)

Clear breach denial on the Archives wall, then any ADS or Mira before utility goes in.

With Cluster Charge: Place a cluster charge through the soft wall/floor into the room where defender utility (shields, deployables) and anchors sit, right before the entry. Avoid it if a hostage-style friendly would be hit (not relevant on bomb).

Vertical / soft breach (if the team needs it)

Open the Archives east wall from the North Balcony side if it is left soft, and make shoot-through holes around Fountain and the Offices Hallway.

With Cluster Charge: From the floor above, drop a cluster charge through the marked soft floor to flush anchors hiding under the vertical.

Spawn & approach

East Vehicle Entrance for the East Stairs and Balcony Stairs. The west Parking side for the West Balcony player.

  • Enter through the East Stairs and clear the east Red Hallway, Offices and Fountain.
  • Use the Balcony Stairs and North Balcony for extra pressure on the Archives side.
  • Send one player to the West Balcony to threaten Armory Desk and Armory Lockers.

Drone checklist

  • Offices and Fountain (early defender holds).
  • Archives corners away from the Offices Hallway wall.
  • The Red Hallway between Armory and Archives — the defenders' rotate.
  • CCTV and the West Balcony for roamers.

Team map

Fuze team plan on Border Armory Lockers / ArchivesArchivesArmoryArmory DeskCCTVCafeteriaRed HallwayRed HallwayRed HallwayFountainOffices HallwayOfficesEast StairsMain StairsNorth BalconyEast BalconyBalcony StairsWest BalconyWest BalconySouth BalconySouth BalconyWaiting BalconyWaitingSandwichEast AlleyParking AlleyParking AlleyAB1716151413121110987654321
  1. Move: East Stairs → Red Hallway → Offices Hallway
  2. Move: Balcony Stairs → North Balcony
  3. Drone: Drone Archives through the Offices Hallway door
  4. Enemy likely: Armory Desk anchor or Mira
  5. Hard breach: Archives wall (east of the door) — breach it from the Offices Hallway
  6. Soft breach: Archives east wall — open it if left soft
  7. Move: West side → West Balcony
  8. Drone: Drone the Red Hallway rotate
  9. Enemy likely: Fountain hold
  10. Enemy likely: Archives anchor
  11. Move: Push through the breach into Archives
  12. Plant: Archives, behind the breach
  13. Hold: Offices Hallway, watching the breach
  14. Hold: Fountain
  15. Hold: Red Hallway (east), watching the flank
  16. Hard breach: Wall from the West Balcony — backup for Armory
  17. Plant: Armory Lockers (backup plant)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Come up the East Stairs into the east Red Hallway; one player takes the Balcony Stairs to the North Balcony.
  2. Clear Offices and Fountain, and drone Archives and the Red Hallway between the two sites.
  3. The anti-gadget player clears the Archives ↔ Offices Hallway wall; the hard breacher opens it.
  4. Push Archives through the breach while a West Balcony player pressures Armory.
  5. Plant Archives and spread to the hold spots.

Plant

Plant Archives right behind the Offices Hallway breach, so the Offices Hallway and Fountain players both cover it. Armory Lockers is planted from Armory Desk once the Armory anchors are dead.

Post-plant positions

  • Offices Hallway, looking through the breach
  • Fountain
  • Red Hallway (east) / East Stairs (flank)
  • West Balcony, watching Armory

Pitfalls

  • Using the charge on an empty room without droning first.
  • Getting shot while planting it on a thin wall.
  • Throwing utility into an active Jäger/Wamai.
  • Opening holes that only help the defenders.
  • Walking the east Red Hallway without droning Fountain.
  • Opening holes for noise instead of angles.
  • Letting the West Balcony side go unwatched.

If defenders…

  • If the Archives wall is denied, pinch Armory from the West Balcony and plant Armory Lockers.
  • If Offices is stacked, take it with flashes and frags before anything else.
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