SiteRep beta

Dokkaebi · Nighthaven Labs Basement

Tank / Assembly

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Find where the enemies are hiding and tell your team.

Your gadget: Logic Bomb. Hacking gadget that disrupts defenders and gives camera intel. Remastered in Y11S2 – check the current kit.

Dokkaebi solo plan on Nighthaven Labs Tank / AssemblyEmergencyAssemblyDeliveryEmergencyAnimusDeliveryNorth SideAnimusCargoVendingStairsNano HallwayCargo StairsAssemblyNanoExo HallwayExoTankAB54321
  1. Go this way: Emergency stairs (east) → top hallway
  2. Send your drone here: Drone Assembly corners
  3. Danger — an enemy often holds here: Assembly back-corner anchor
  4. Plant the defuser here: Assembly, right behind the breach
  5. After the plant, hold here: Top hallway (east flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t lose your drone in the first seconds — hide it in a corner.
  • Don’t keep what you see to yourself. Tell your team or ping it.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Find the anchors and the roamer.

Team goal: Own 1F above the site, open the floors, then breach the Assembly wall from Assembly Delivery and plant Assembly.

Intel (your main job)

Drone Assembly and Tank from the stairs. Call the anchor spots before the breach.

With Logic Bomb: Use your gadget early in the round to reveal roamers and gain defender camera intel, then call where defenders are sitting.

Flank watch (if the team needs it)

Hold the Emergency stairs / top hallway on the east side, and the west stairs behind the team.

With Logic Bomb: Use the information to find and trade the roamer on the flank route before the execute.

Spawn & approach

Generator (west) or Helipad (south). Both are close to the west side of the building and the Workshop / Control Room entrances.

  • Enter 1F from the West Side and clear Control Room, Storage and Workshop.
  • Use the west stairs to reach the Tank passage and Assembly Delivery.
  • Send one player down the Emergency stairs on the east side to cut the rotation and watch the flank.

Drone checklist

  • Assembly corners next to the Assembly Delivery wall, where anchors hide from the breach.
  • Tank and the Tank passage (a common second anchor spot).
  • The top hallway and the Emergency stairs for a roamer.
  • 1F Control Room and Storage before you stand on the floor above the site.

Team map

Dokkaebi team plan on Nighthaven Labs Tank / AssemblyAssemblyDeliveryEmergencyAnimusDeliveryNorth SideAnimusCargoVendingStairsNano HallwayCargo StairsAssemblyNanoExo HallwayExoTankAB16151413121110987654321
  1. Move: Emergency stairs (east) → top hallway
  2. Drone: Drone Assembly corners
  3. Drone: Drone Tank
  4. Enemy likely: Assembly back-corner anchor
  5. Enemy likely: Tank anchor
  6. Hold: Top hallway (east flank)
  7. Hold: West stairs (Tank-side flank)
  8. Move: West stairs down from 1F → Assembly Delivery
  9. Vertical: Open the floor from 1F Storage (above Assembly)
  10. Vertical: Open the floor from 1F Control Room (above Tank)
  11. Hard breach: Assembly wall — breach it from Assembly Delivery
  12. Move: Push through the breach into Assembly
  13. Plant: Assembly, right behind the breach
  14. Plant: Tank (backup plant)
  15. Hold: Assembly Delivery, watching the breach
  16. Hard breach: Second Assembly wall panel (if the first is denied)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 1F first: clear Control Room and Storage, the two rooms right above the basement sites.
  2. Open the soft floor above Assembly (from 1F Storage) and above Tank (from 1F Control Room).
  3. Two players go down the west stairs into Assembly Delivery; one comes down the Emergency stairs on the east side.
  4. The anti-gadget player clears the Assembly wall from Assembly Delivery, then the hard breacher opens it.
  5. Push Assembly through the breach while the 1F player shoots down through the floor. Plant and spread out.

Plant

Plant Assembly on the Assembly Delivery side, right behind the breach, so the players in Assembly Delivery and on 1F (playing the floor above) can both see the defuser. Tank is the backup plant once the Tank passage is clear.

Post-plant positions

  • Assembly Delivery, looking through the breach
  • Top hallway, watching the Emergency stairs side
  • West stairs (flank from the Tank side)
  • 1F Storage, playing the open floor above Assembly

Pitfalls

  • Using the gadget too late when the round has already turned into a fight on site.
  • Losing your drone in the Tank passage before it reaches site.
  • Everyone going down one staircase — the other one becomes a free flank.
  • Going to the basement before 1F is clear — defenders on 1F shoot down through the soft floors.
  • Ignoring the east Emergency stairs flank.
  • Breaching Assembly while the Tank anchor can still shoot Assembly Delivery.

If defenders…

  • If the Assembly wall stays denied, play the floors: open both 1F floors and plant Tank from the west stairs.
  • The outer south wall of Assembly can also be reinforced or breached — check it on the drone before you plan around it.
  • If defenders extend up to 1F Control Room, take that fight slowly with three players first.
More & sources