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Deimos · Kafe Dostoyevsky 3F

Cocktail Lounge / Bar

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Guard the back door so enemies can’t sneak up behind your team.

Your gadget: DeathMARK Tracker. Marks and tracks a defender, revealing their position.

Deimos solo plan on Kafe Dostoyevsky Cocktail Lounge / BarTerraceBakery RoofPianoWhite CorridorWhite StairsBarFreezerBathroomCocktail EntranceCocktailStorageCigarBarRed StairsCigar BalconyCocktailBalconyWood StairsAB54321
  1. Go this way: White Stairs → Cocktail Entrance
  2. Send your drone here: Drone Bar and the Cocktail doorway
  3. Danger — an enemy often holds here: Storage anchor
  4. Plant the defuser here: Bar, behind the counter near the breach
  5. After the plant, hold here: White Corridor (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t leave your spot to chase kills.
  • Don’t stand where no teammate can help you.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Hold White Stairs and Red Stairs.

Team goal: Win the top of the map (roof, Cigar, Piano), open the reinforced Bar wall from the Piano-side corridor and plant Bar while White Stairs is watched.

Flank watch (your main job)

Watch White Corridor / Cocktail Entrance and Red Stairs during the execute.

With DeathMARK Tracker: Mark the roamer on the flank route and hunt them before the execute.

Intel (if the team needs it)

Drone Cigar, Storage and the Cocktail doorway before the breach.

With DeathMARK Tracker: Mark an anchor to tell the team exactly where they are during entry.

Spawn & approach

River Docks (north) or Christmas Market (west) for the roof. Park (south) for the White Stairs player.

  • Climb to the roof and open the Red Hatch (over Red Stairs) and New Hatch (over Cigar Balcony).
  • Take Cigar and Piano together — one player alone gets traded.
  • Send one player up White Stairs to cut the defenders who rotate from 2F.

Drone checklist

  • Cigar and Piano first (early defender holds).
  • Storage and the Cocktail Lounge doorway (common anchor spots).
  • White Corridor and Bathroom for a roamer coming up White Stairs.
  • Behind the Bar counter.

Team map

Deimos team plan on Kafe Dostoyevsky Cocktail Lounge / BarTerracePianoWhite CorridorWhite StairsBarFreezerBathroomCocktail EntranceCocktailStorageCigarBarRed StairsCigar BalconyCocktailBalconyWood StairsAB151413121110987654321
  1. Move: White Stairs → Cocktail Entrance
  2. Drone: Drone Bar and the Cocktail doorway
  3. Enemy likely: Storage anchor
  4. Enemy likely: Cocktail Lounge anchor
  5. Hold: White Corridor (flank)
  6. Move: Roof → New Hatch → Cigar → Piano → corridor
  7. Move: Roof → Red Hatch → Red Stairs → Cigar
  8. Vertical: Red Hatch (roof) drops into Red Stairs
  9. Vertical: New Hatch (roof) drops into Cigar Balcony
  10. Hard breach: Bar wall — breach it from the Piano-side corridor
  11. Move: Push through the breach into Bar
  12. Plant: Bar, behind the counter near the breach
  13. Hold: Corridor by Piano, watching the breach
  14. Hold: Cigar Balcony, watching Bar
  15. Hard breach: Bar → Cocktail wall (backup, from Bar)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Two players take the roof and drop the Red Hatch and New Hatch into Red Stairs and Cigar Balcony.
  2. Clear Cigar and Piano together, then hold the corridor next to Piano.
  3. One player comes up White Stairs to White Corridor and Cocktail Entrance.
  4. The anti-gadget player clears the Bar wall on the corridor side, then the hard breacher opens it.
  5. Push Bar from the breach and Cigar Balcony at the same time; plant behind the counter.

Plant

Plant Bar behind the counter, close to the south wall you opened, so the players in the Piano-side corridor and on Cigar Balcony can both see the defuser. Cocktail Lounge is the plant once the Cocktail anchor is dead.

Post-plant positions

  • Piano-side corridor, looking through the breach
  • Cigar Balcony / Wood Stairs, looking into Bar
  • White Corridor / Cocktail Entrance (flank)
  • Red Stairs (flank)

Pitfalls

  • Going off alone while hunting.
  • Letting a 2F roamer come up White Stairs behind the plant.
  • Getting your drone shot on the open Bar floor.
  • Rushing through one hatch into a waiting Cigar defender.
  • Ignoring White Stairs — the easiest flank on 3F.
  • Planting Bar while the Cocktail Lounge anchor is alive and watching.

If defenders…

  • If the Bar wall is denied, take Bar through Cigar Balcony / Wood Stairs and open the Bar → Cocktail wall for Cocktail.
  • If defenders stack Storage, open its walls from the corridor or Bathroom for extra angles.
  • If the roof is locked down, come up Red Stairs and White Stairs instead.
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