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Capitão · Nighthaven Labs Basement

Tank / Assembly

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Help your team plant the bomb and keep it safe until it goes off.

Your gadget: Tactical Crossbow (fire & smoke bolts). Fires asphyxiating (fire) bolts and micro-smoke bolts.

Capitão solo plan on Nighthaven Labs Tank / AssemblyNorth SideAnimusCargoNano HallwayCargo StairsAssemblyNanoExo HallwayExoTankAB4321
  1. Go this way: West stairs down from 1F → Assembly Delivery
  2. Plant the defuser here: Assembly, right behind the breach
  3. After the plant, hold here: Assembly Delivery, watching the breach
  4. After the plant, hold here: West stairs (Tank-side flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t plant in the middle of the room where everyone can see you.
  • Don’t stand in the same spot as your teammates after the plant.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Make the plant stick.

Team goal: Own 1F above the site, open the floors, then breach the Assembly wall from Assembly Delivery and plant Assembly.

Plant support (your main job)

Cover the planter from Assembly Delivery. After the plant, watch the breach and the floor hole from 1F.

With Tactical Crossbow (fire & smoke bolts): Keep your fire bolts for after the plant: shoot them onto the defuser’s approach path (doorways/hatches marked on the map) to buy time. Use smoke to cover the planter.

Anti-gadget (if the team needs it)

Clear Bandit, Kaid or Mute gadgets on the Assembly wall from Assembly Delivery, then clear any camera or Mira watching the plant.

With Tactical Crossbow (fire & smoke bolts): Fire bolts into corners where anchors or deployable shields sit right before entry to flush them out.

Spawn & approach

Generator (west) or Helipad (south). Both are close to the west side of the building and the Workshop / Control Room entrances.

  • Enter 1F from the West Side and clear Control Room, Storage and Workshop.
  • Use the west stairs to reach the Tank passage and Assembly Delivery.
  • Send one player down the Emergency stairs on the east side to cut the rotation and watch the flank.

Drone checklist

  • Assembly corners next to the Assembly Delivery wall, where anchors hide from the breach.
  • Tank and the Tank passage (a common second anchor spot).
  • The top hallway and the Emergency stairs for a roamer.
  • 1F Control Room and Storage before you stand on the floor above the site.

Team map

Capitão team plan on Nighthaven Labs Tank / AssemblyAssemblyDeliveryEmergencyAnimusDeliveryNorth SideAnimusCargoVendingStairsNano HallwayCargo StairsAssemblyNanoExo HallwayExoTankAB16151413121110987654321
  1. Move: West stairs down from 1F → Assembly Delivery
  2. Drone: Drone Assembly corners
  3. Hard breach: Assembly wall — breach it from Assembly Delivery
  4. Plant: Assembly, right behind the breach
  5. Plant: Tank (backup plant)
  6. Hold: Assembly Delivery, watching the breach
  7. Hold: West stairs (Tank-side flank)
  8. Move: Emergency stairs (east) → top hallway
  9. Drone: Drone Tank
  10. Vertical: Open the floor from 1F Storage (above Assembly)
  11. Vertical: Open the floor from 1F Control Room (above Tank)
  12. Enemy likely: Assembly back-corner anchor
  13. Enemy likely: Tank anchor
  14. Move: Push through the breach into Assembly
  15. Hold: Top hallway (east flank)
  16. Hard breach: Second Assembly wall panel (if the first is denied)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 1F first: clear Control Room and Storage, the two rooms right above the basement sites.
  2. Open the soft floor above Assembly (from 1F Storage) and above Tank (from 1F Control Room).
  3. Two players go down the west stairs into Assembly Delivery; one comes down the Emergency stairs on the east side.
  4. The anti-gadget player clears the Assembly wall from Assembly Delivery, then the hard breacher opens it.
  5. Push Assembly through the breach while the 1F player shoots down through the floor. Plant and spread out.

Plant

Plant Assembly on the Assembly Delivery side, right behind the breach, so the players in Assembly Delivery and on 1F (playing the floor above) can both see the defuser. Tank is the backup plant once the Tank passage is clear.

Post-plant positions

  • Assembly Delivery, looking through the breach
  • Top hallway, watching the Emergency stairs side
  • West stairs (flank from the Tank side)
  • 1F Storage, playing the open floor above Assembly

Pitfalls

  • Firing both fire bolts before the plant.
  • Smoking your own team’s sightline.
  • Everyone standing inside Assembly after the plant.
  • Throwing your utility before the breacher is ready — a Bandit can plug back in.
  • Going to the basement before 1F is clear — defenders on 1F shoot down through the soft floors.
  • Ignoring the east Emergency stairs flank.
  • Breaching Assembly while the Tank anchor can still shoot Assembly Delivery.

If defenders…

  • If the Assembly wall stays denied, play the floors: open both 1F floors and plant Tank from the west stairs.
  • The outer south wall of Assembly can also be reinforced or breached — check it on the drone before you plan around it.
  • If defenders extend up to 1F Control Room, take that fight slowly with three players first.
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