

Buck · Nighthaven Labs 2F
Command Center / Servers
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
There is no floor above this site. Make holes in thin walls instead, so you can see enemies.
Your gadget: Skeleton Key (underbarrel shotgun). Underbarrel shotgun for soft breaching walls and floors from range.
- Go this way: West Stairs → Blue Balcony (west side of Command)
- Go this way: Warehouse Stairs → Warehouse → Catwalk
- Send your drone here: Drone Command
- Open this thin wall / floor: Command Hallway ↔ Command wall — open it if not reinforced
- Plant the defuser here: Command, against the Catwalk wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t stand on top of the hole you make — enemies can shoot up at you.
- Don’t make lots of holes. A few good ones are enough.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
There is no soft floor above this site — open side walls instead.
Team goal: Take Warehouse and Catwalk, open the Command wall from Catwalk and hit Command from two sides.
Vertical / soft breach (your main job)
Open the Command Hallway wall from Blue Balcony for a second angle, and use the east balconies to pressure Connector.
With Skeleton Key (underbarrel shotgun): Take the floor above the site, then use the Skeleton Key to open the marked soft floor: make a few focused holes that show the anchors and the plant area, not the whole ceiling.
Anti-gadget (if the team needs it)
Clear Bandit, Kaid or Mute on the Catwalk wall, then any camera or Mira watching the plant.
With Skeleton Key (underbarrel shotgun): Shoot the defender gadgets you can see through the floor holes (shields, cameras, Mute jammers) before the team enters.
Spawn & approach
Generator (west) for the West Stairs and Warehouse Stairs. Helipad (south) for the Containers Stairs to the east balconies.
- Warehouse Stairs up into Warehouse and Catwalk — the main lane.
- West Stairs to Blue Balcony for the Command Hallway side.
- Containers Stairs to IT Balcony / Electrical Balcony for Connector and Servers.
Drone checklist
- Command corners away from the Catwalk wall.
- Servers and the divider between Command and Servers (the rotate).
- IT and Electrical for a roamer who flanks Catwalk.
- Connector and Meeting Hallway on the east side.
Team map
- Move: Warehouse Stairs → Warehouse → Catwalk
- Move: West Stairs → Blue Balcony (west side of Command)
- Drone: Drone Command
- Hard breach: Command wall — breach it from Catwalk
- Soft breach: Command Hallway ↔ Command wall — open it if not reinforced
- Move: Containers Stairs → IT Balcony (east side)
- Drone: Drone Servers from the east
- Enemy likely: Command anchor (north corner)
- Enemy likely: Servers anchor
- Move: Push through the breach into Command
- Plant: Command, against the Catwalk wall
- Hold: Catwalk, watching the breach
- Hold: Command Hallway
- Hold: Warehouse Stairs (flank)
- Hard breach: Servers wall — backup breach from Connector
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Walk up the Warehouse Stairs into Warehouse and Catwalk; one player takes the West Stairs to Blue Balcony.
- Drone Command, Servers and Connector; clear the roamer in IT and Electrical.
- The anti-gadget player clears the Command wall from Catwalk, then the hard breacher opens it.
- Push Command through the breach while the Blue Balcony player swings Command Hallway.
- Plant Command and hold Catwalk, Command Hallway and the Warehouse Stairs.
Plant
Plant Command against the Catwalk wall right after it opens, so the players in Catwalk and Command Hallway both see the defuser. Servers is planted from Connector once its wall is open.
Post-plant positions
- Catwalk / Warehouse, looking through the breach
- Command Hallway (west)
- Connector, watching Servers
- Warehouse Stairs (flank)
Pitfalls
- Opening so much floor that defenders below get easy vertical angles on you.
- Playing vertical alone with no one covering the stairs behind you.
- Opening walls that let Servers see your plant.
- Using all your utility on the wall and none on the Azami / shields inside.
- Rushing Catwalk before IT is cleared.
- Only playing the west balcony — it is easy to deny.
- Planting Servers while Command is still held.
If defenders…
- If the Catwalk wall is double-denied, go east: take Connector from the balconies and breach the Servers wall.
- If defenders stack Command, plant Servers from Connector and play the Electrical side.
More & sources
Buck on other Nighthaven Labs floors
Full team plan for this floor →
Defending instead? Command Center / Servers setups
Sources
- Ubisoft – Nighthaven Labs map page (official blueprints)
- Ubisoft – Operation High Stakes (Y10S3, Nighthaven modernized)
- siege.gg – Nighthaven Labs map stats (site win rates)
- siege.gg – Operation Solar Raid new map: Nighthaven Labs
- Recon 6 – Nighthaven Labs strategy guide (site summaries)
- Liquipedia – Nighthaven Labs (sites, spawns)
- Stratbook – Nighthaven Labs sites
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.