SiteRep beta

Buck · Border 2F

Armory Lockers / Archives

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

There is no floor above this site. Make holes in thin walls instead, so you can see enemies.

Your gadget: Skeleton Key (underbarrel shotgun). Underbarrel shotgun for soft breaching walls and floors from range.

Buck solo plan on Border Armory Lockers / ArchivesArchivesArmoryArmory DeskCCTVCafeteriaRed HallwayRed HallwayRed HallwayFountainOffices HallwayOfficesEast StairsMain StairsNorth BalconyEast BalconyBalcony StairsSouth BalconySouth BalconyWaiting BalconyWaitingSandwichEast AlleyAB54321
  1. Go this way: Balcony Stairs → North Balcony
  2. Go this way: East Stairs → Red Hallway → Offices Hallway
  3. Send your drone here: Drone Archives through the Offices Hallway door
  4. Open this thin wall / floor: Archives east wall — open it if left soft
  5. Plant the defuser here: Archives, behind the breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t stand on top of the hole you make — enemies can shoot up at you.
  • Don’t make lots of holes. A few good ones are enough.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

There is no floor above this site — open soft walls instead.

Team goal: Take Offices and Fountain, open Archives from the Offices Hallway and add a second angle from the west side.

Vertical / soft breach (your main job)

Open the Archives east wall from the North Balcony side if it is left soft, and make shoot-through holes around Fountain and the Offices Hallway.

With Skeleton Key (underbarrel shotgun): Take the floor above the site, then use the Skeleton Key to open the marked soft floor: make a few focused holes that show the anchors and the plant area, not the whole ceiling.

Anti-gadget (if the team needs it)

Clear breach denial on the Archives wall, then any ADS or Mira before utility goes in.

With Skeleton Key (underbarrel shotgun): Shoot the defender gadgets you can see through the floor holes (shields, cameras, Mute jammers) before the team enters.

Spawn & approach

East Vehicle Entrance for the East Stairs and Balcony Stairs. The west Parking side for the West Balcony player.

  • Enter through the East Stairs and clear the east Red Hallway, Offices and Fountain.
  • Use the Balcony Stairs and North Balcony for extra pressure on the Archives side.
  • Send one player to the West Balcony to threaten Armory Desk and Armory Lockers.

Drone checklist

  • Offices and Fountain (early defender holds).
  • Archives corners away from the Offices Hallway wall.
  • The Red Hallway between Armory and Archives — the defenders' rotate.
  • CCTV and the West Balcony for roamers.

Team map

Buck team plan on Border Armory Lockers / ArchivesArchivesArmoryArmory DeskCCTVCafeteriaRed HallwayRed HallwayRed HallwayFountainOffices HallwayOfficesEast StairsMain StairsNorth BalconyEast BalconyBalcony StairsWest BalconyWest BalconySouth BalconySouth BalconyWaiting BalconyWaitingSandwichEast AlleyParking AlleyParking AlleyAB1716151413121110987654321
  1. Move: East Stairs → Red Hallway → Offices Hallway
  2. Move: Balcony Stairs → North Balcony
  3. Drone: Drone Archives through the Offices Hallway door
  4. Enemy likely: Armory Desk anchor or Mira
  5. Hard breach: Archives wall (east of the door) — breach it from the Offices Hallway
  6. Soft breach: Archives east wall — open it if left soft
  7. Move: West side → West Balcony
  8. Drone: Drone the Red Hallway rotate
  9. Enemy likely: Fountain hold
  10. Enemy likely: Archives anchor
  11. Move: Push through the breach into Archives
  12. Plant: Archives, behind the breach
  13. Hold: Offices Hallway, watching the breach
  14. Hold: Fountain
  15. Hold: Red Hallway (east), watching the flank
  16. Hard breach: Wall from the West Balcony — backup for Armory
  17. Plant: Armory Lockers (backup plant)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Come up the East Stairs into the east Red Hallway; one player takes the Balcony Stairs to the North Balcony.
  2. Clear Offices and Fountain, and drone Archives and the Red Hallway between the two sites.
  3. The anti-gadget player clears the Archives ↔ Offices Hallway wall; the hard breacher opens it.
  4. Push Archives through the breach while a West Balcony player pressures Armory.
  5. Plant Archives and spread to the hold spots.

Plant

Plant Archives right behind the Offices Hallway breach, so the Offices Hallway and Fountain players both cover it. Armory Lockers is planted from Armory Desk once the Armory anchors are dead.

Post-plant positions

  • Offices Hallway, looking through the breach
  • Fountain
  • Red Hallway (east) / East Stairs (flank)
  • West Balcony, watching Armory

Pitfalls

  • Opening so much floor that defenders below get easy vertical angles on you.
  • Playing vertical alone with no one covering the stairs behind you.
  • Opening holes that only help the defenders.
  • Throwing utility into an active Jäger/Wamai.
  • Walking the east Red Hallway without droning Fountain.
  • Opening holes for noise instead of angles.
  • Letting the West Balcony side go unwatched.

If defenders…

  • If the Archives wall is denied, pinch Armory from the West Balcony and plant Armory Lockers.
  • If Offices is stacked, take it with flashes and frags before anything else.
More & sources