

Ash · Nighthaven Labs 2F
Command Center / Servers
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Be one of the first into the bomb room — with a teammate right behind you.
Your gadget: M120 CREM Breaching Launcher. Breaching rounds that blow open soft walls, barricades and hatches from range, and destroy gadgets behind them.
- Go this way: Warehouse Stairs → Warehouse → Catwalk
- Go this way: West Stairs → Blue Balcony (west side of Command)
- Danger — an enemy often holds here: Command anchor (north corner)
- Open this thin wall / floor: Command Hallway ↔ Command wall — open it if not reinforced
- Plant the defuser here: Command, against the Catwalk wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t go in alone. Wait for a teammate.
- Don’t rush in before someone has checked the room with a drone.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Take the first fight in Command.
Team goal: Take Warehouse and Catwalk, open the Command wall from Catwalk and hit Command from two sides.
Entry (your main job)
Swing the breach with a trade partner; clear the Servers divider door fast.
With M120 CREM Breaching Launcher: Open the entry barricades and a second soft wall from range, then take the first fight through the fresh hole while your team trades behind you.
Vertical / soft breach (if the team needs it)
Open the Command Hallway wall from Blue Balcony for a second angle, and use the east balconies to pressure Connector.
With M120 CREM Breaching Launcher: Fire a breaching round into the marked soft floor/hatch from above to open a sightline without standing on it.
Spawn & approach
Generator (west) for the West Stairs and Warehouse Stairs. Helipad (south) for the Containers Stairs to the east balconies.
- Warehouse Stairs up into Warehouse and Catwalk — the main lane.
- West Stairs to Blue Balcony for the Command Hallway side.
- Containers Stairs to IT Balcony / Electrical Balcony for Connector and Servers.
Drone checklist
- Command corners away from the Catwalk wall.
- Servers and the divider between Command and Servers (the rotate).
- IT and Electrical for a roamer who flanks Catwalk.
- Connector and Meeting Hallway on the east side.
Team map
- Move: Warehouse Stairs → Warehouse → Catwalk
- Move: West Stairs → Blue Balcony (west side of Command)
- Enemy likely: Command anchor (north corner)
- Enemy likely: Servers anchor
- Soft breach: Command Hallway ↔ Command wall — open it if not reinforced
- Move: Push through the breach into Command
- Plant: Command, against the Catwalk wall
- Move: Containers Stairs → IT Balcony (east side)
- Drone: Drone Command
- Drone: Drone Servers from the east
- Hard breach: Command wall — breach it from Catwalk
- Hold: Catwalk, watching the breach
- Hold: Command Hallway
- Hold: Warehouse Stairs (flank)
- Hard breach: Servers wall — backup breach from Connector
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Walk up the Warehouse Stairs into Warehouse and Catwalk; one player takes the West Stairs to Blue Balcony.
- Drone Command, Servers and Connector; clear the roamer in IT and Electrical.
- The anti-gadget player clears the Command wall from Catwalk, then the hard breacher opens it.
- Push Command through the breach while the Blue Balcony player swings Command Hallway.
- Plant Command and hold Catwalk, Command Hallway and the Warehouse Stairs.
Plant
Plant Command against the Catwalk wall right after it opens, so the players in Catwalk and Command Hallway both see the defuser. Servers is planted from Connector once its wall is open.
Post-plant positions
- Catwalk / Warehouse, looking through the breach
- Command Hallway (west)
- Connector, watching Servers
- Warehouse Stairs (flank)
Pitfalls
- Swinging in before the team is in position to trade you.
- Spending rounds on low-value walls.
- Pushing Command while Servers can still shoot through the rotate.
- Opening walls that let Servers see your plant.
- Rushing Catwalk before IT is cleared.
- Only playing the west balcony — it is easy to deny.
- Planting Servers while Command is still held.
If defenders…
- If the Catwalk wall is double-denied, go east: take Connector from the balconies and breach the Servers wall.
- If defenders stack Command, plant Servers from Connector and play the Electrical side.
More & sources
Ash on other Nighthaven Labs floors
Full team plan for this floor →
Defending instead? Command Center / Servers setups
Sources
- Ubisoft – Nighthaven Labs map page (official blueprints)
- Ubisoft – Operation High Stakes (Y10S3, Nighthaven modernized)
- siege.gg – Nighthaven Labs map stats (site win rates)
- siege.gg – Operation Solar Raid new map: Nighthaven Labs
- Recon 6 – Nighthaven Labs strategy guide (site summaries)
- Liquipedia – Nighthaven Labs (sites, spawns)
- Stratbook – Nighthaven Labs sites
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.