

Ace · Kafe Dostoyevsky 3F
Cocktail Lounge / Bar
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Break open a strong wall so your team can get into the bomb room.
Your gadget: S.E.L.M.A. Aqua Breacher. Throwable charges that hard breach reinforced walls in stages.
- Go this way: Roof → New Hatch → Cigar → Piano → corridor
- Go this way: Roof → Red Hatch → Red Stairs → Cigar
- Danger — an enemy often holds here: Storage anchor
- Break this strong wall: Bar wall — breach it from the Piano-side corridor
- Plant the defuser here: Bar, behind the counter near the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
- Don’t stand right in front of the wall when it opens.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Open Bar from the Piano side.
Team goal: Win the top of the map (roof, Cigar, Piano), open the reinforced Bar wall from the Piano-side corridor and plant Bar while White Stairs is watched.
Hard breach (your main job)
Stand in the corridor east of Piano on the wall shared with Bar (orange line). Breach on the "clear" call. Backup: the Bar → Cocktail wall once Bar is yours.
With S.E.L.M.A. Aqua Breacher: Throw S.E.L.M.A. charges onto the marked reinforced wall after it is cleared of breach denial; one charge opens a hole, stacking more opens it wider. You can also open a second wall to split defenders.
Entry (if the team needs it)
Drop the hatch with a partner, clear Cigar, then swing the Bar breach.
With S.E.L.M.A. Aqua Breacher: Go through the hole with the first trade partner right after it opens.
Spawn & approach
River Docks (north) or Christmas Market (west) for the roof. Park (south) for the White Stairs player.
- Climb to the roof and open the Red Hatch (over Red Stairs) and New Hatch (over Cigar Balcony).
- Take Cigar and Piano together — one player alone gets traded.
- Send one player up White Stairs to cut the defenders who rotate from 2F.
Drone checklist
- Cigar and Piano first (early defender holds).
- Storage and the Cocktail Lounge doorway (common anchor spots).
- White Corridor and Bathroom for a roamer coming up White Stairs.
- Behind the Bar counter.
Team map
- Move: Roof → New Hatch → Cigar → Piano → corridor
- Move: Roof → Red Hatch → Red Stairs → Cigar
- Enemy likely: Storage anchor
- Enemy likely: Cocktail Lounge anchor
- Hard breach: Bar wall — breach it from the Piano-side corridor
- Move: Push through the breach into Bar
- Plant: Bar, behind the counter near the breach
- Hard breach: Bar → Cocktail wall (backup, from Bar)
- Move: White Stairs → Cocktail Entrance
- Vertical: Red Hatch (roof) drops into Red Stairs
- Vertical: New Hatch (roof) drops into Cigar Balcony
- Drone: Drone Bar and the Cocktail doorway
- Hold: Corridor by Piano, watching the breach
- Hold: Cigar Balcony, watching Bar
- Hold: White Corridor (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Two players take the roof and drop the Red Hatch and New Hatch into Red Stairs and Cigar Balcony.
- Clear Cigar and Piano together, then hold the corridor next to Piano.
- One player comes up White Stairs to White Corridor and Cocktail Entrance.
- The anti-gadget player clears the Bar wall on the corridor side, then the hard breacher opens it.
- Push Bar from the breach and Cigar Balcony at the same time; plant behind the counter.
Plant
Plant Bar behind the counter, close to the south wall you opened, so the players in the Piano-side corridor and on Cigar Balcony can both see the defuser. Cocktail Lounge is the plant once the Cocktail anchor is dead.
Post-plant positions
- Piano-side corridor, looking through the breach
- Cigar Balcony / Wood Stairs, looking into Bar
- White Corridor / Cocktail Entrance (flank)
- Red Stairs (flank)
Pitfalls
- Throwing charges on a Bandit-tricked wall.
- Using all charges on one wall when two openings are needed.
- Breaching while the Storage anchor still watches the corridor.
- Pushing Bar while Cocktail is still alive and watching the doorway.
- Rushing through one hatch into a waiting Cigar defender.
- Ignoring White Stairs — the easiest flank on 3F.
- Planting Bar while the Cocktail Lounge anchor is alive and watching.
If defenders…
- If the Bar wall is denied, take Bar through Cigar Balcony / Wood Stairs and open the Bar → Cocktail wall for Cocktail.
- If defenders stack Storage, open its walls from the corridor or Bathroom for extra angles.
- If the roof is locked down, come up Red Stairs and White Stairs instead.
More & sources
Ace on other Kafe Dostoyevsky floors
Full team plan for this floor →
Defending instead? Cocktail Lounge / Bar setups
Sources
- Ubisoft – Kafe Dostoyevsky map page (official blueprints)
- siege.gg – Kafe Dostoyevsky map guide (Feb 2026)
- Rainbow Six Fandom – Kafe Dostoyevsky
- Alviran – Kafe Dostoyevsky callouts guide 2026
- Recon 6 – Kafe guide (site summaries)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.