

Maverick · Clubhouse 1F
Bar / Stage
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Break open a strong wall so your team can get into the bomb room.
Your gadget: Suri Torch. Blowtorch that silently cuts holes through reinforced walls and hatches.
- Go this way: Trash side → Stock north door
- Send your drone here: Drone Stage and Bar from Lobby
- Danger — an enemy often holds here: Bar anchor behind the booth
- Break this strong wall: Stage wall — breach it from Stock
- Plant the defuser here: Stage, next to the Stock wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
- Don’t stand right in front of the wall when it opens.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Open the Stage wall from Stock.
Team goal: Take Stock, open the reinforced Stage wall from Stock, and pinch the Bar / Stage room from Lobby and the 2F hatch.
Hard breach (your main job)
Stand in Stock on the wall shared with Stage (orange line). Wait for the “clear” call, breach, and let the entry player swing first.
With Suri Torch: Torch the marked reinforced wall quietly: start with small murder holes to see and shoot the anchors, then widen into a doorway only if the team wants to walk through. Electric walls don’t stop the torch.
Intel (if the team needs it)
Drone Stage from Lobby, then Bar and Pool. Call the Mira and where the Bar anchor sits.
With Suri Torch: Use your peek holes as information holes – call what you see from inside site.
Spawn & approach
Kennels or Trash side (north-east) for Stock. Main Gate for the Porch / Lobby player. Construction Site for the Kitchen player.
- Take Stock through its north door (Trash side) or its east door next to the Red Stairs.
- Send one player through the Kitchen Entrance to hold Kitchen Hallway and the Main Stairs.
- Keep one player on the Porch to push Lobby when the wall opens.
Drone checklist
- Stage corners next to the Stock wall (anchors wait there for the breach).
- Behind the Bar booth and in Pool — the Bar anchor often plays deep.
- Kitchen and Kitchen Hallway for the roamer.
- Lobby and the Lounge door for the flank.
Team map
- Move: Trash side → Stock north door
- Drone: Drone Stage and Bar from Lobby
- Enemy likely: Bar anchor behind the booth
- Enemy likely: Stage anchor off the breach line
- Hard breach: Stage wall — breach it from Stock
- Hard breach: Bar wall — backup breach from Kitchen Hallway
- Move: Kennels → Stock east door (by Red Stairs)
- Move: Construction Site → Kitchen → Kitchen Hallway
- Vertical: 2F Construction hatch drops into Stage
- Vertical: 2F Gym hatch drops into Pool
- Move: Main Gate → Porch → Lobby
- Move: Push through the breach into Stage
- Plant: Stage, next to the Stock wall
- Hold: Stock, watching the breach
- Hold: Lobby, watching Stage
- Hold: Kitchen Hallway (north flank)
- Plant: Bar, Pool side (backup plant)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take Stock from the Trash side (north door) and its east door by the Red Stairs; drone Stage and Bar.
- The vertical player goes up to 2F Construction and opens the hatch over Stage; a second hatch in Gym drops into Pool.
- The anti-gadget player clears the Stage wall from Stock, then the hard breacher opens it.
- Push Stage through the breach while one player hits Lobby from the Porch and another holds Kitchen Hallway.
- Plant Stage near the breach and spread out to the hold spots.
Plant
Plant Stage right after the Stock wall opens, close to that wall, so the players in Stock and in Lobby both cover it. Bar is the backup plant once Kitchen Hallway and Pool are yours.
Post-plant positions
- Stock, looking through the breach
- Lobby, looking up into Stage
- Kitchen Hallway (north flank)
- 2F Construction, playing the hatch over Stage
Pitfalls
- Torching a big doorway while a defender is watching the wall.
- Taking too long — it is slower than a charge for full breaches.
- Breaching with the Red Stairs still unchecked — defenders come down behind you.
- Losing your drone in Stock to the first roamer.
- Only attacking from Stock — the breach becomes one easy angle.
- Ignoring 2F: defenders in Construction and Gym can drop or shoot through the hatches.
- Calling “Bar” without saying Bar, Stage or Pool — be specific.
If defenders…
- If the Stage wall stays denied, breach the Bar wall from Kitchen Hallway and plant Bar.
- If Kitchen is stacked, smoke Kitchen Hallway and play the Construction hatch instead.
- If a roamer keeps flanking from Lounge, breach the Lounge wall from Garage and clear it first.
More & sources
Maverick on other Clubhouse floors
Full team plan for this floor →
Defending instead? Bar / Stage setups
Sources
- Ubisoft – Clubhouse map page (official blueprints)
- PCGamesN – Crystal Guard map changes (Clubhouse Bar / Stage site, Cash wall)
- siege.gg – Clubhouse map guide
- Rainbow Six Fandom – Clubhouse
- Recon 6 – Clubhouse Cash / CCTV summary
- Siege School – How to prep CCTV / Cash like a pro team
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.