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Blackbeard · Clubhouse 1F

Bar / Stage

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Help your team plant the bomb and keep it safe until it goes off.

Your gadget: Rifle Shield. Shield mounted on your rifle that protects your head while aiming.

Blackbeard solo plan on Clubhouse Bar / StageGarage StairsToiletsStockStageKitchen HallwayBarPoolLoungePorchLobbyGarageParkingAB4321
  1. Go this way: Main Gate → Porch → Lobby
  2. Plant the defuser here: Stage, next to the Stock wall
  3. After the plant, hold here: Stock, watching the breach
  4. After the plant, hold here: Lobby, watching Stage

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t plant in the middle of the room where everyone can see you.
  • Don’t stand in the same spot as your teammates after the plant.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Make the plant stick.

Team goal: Take Stock, open the reinforced Stage wall from Stock, and pinch the Bar / Stage room from Lobby and the 2F hatch.

Plant support (your main job)

Cover the planter from Stock; after the plant, deny the Bar and Lobby sides.

With Rifle Shield: Hold the marked post-plant angle (usually a doorway or window defenders must peek to defuse) with the rifle shield up.

Spawn & approach

Kennels or Trash side (north-east) for Stock. Main Gate for the Porch / Lobby player. Construction Site for the Kitchen player.

  • Take Stock through its north door (Trash side) or its east door next to the Red Stairs.
  • Send one player through the Kitchen Entrance to hold Kitchen Hallway and the Main Stairs.
  • Keep one player on the Porch to push Lobby when the wall opens.

Drone checklist

  • Stage corners next to the Stock wall (anchors wait there for the breach).
  • Behind the Bar booth and in Pool — the Bar anchor often plays deep.
  • Kitchen and Kitchen Hallway for the roamer.
  • Lobby and the Lounge door for the flank.

Team map

Blackbeard team plan on Clubhouse Bar / StageGarage StairsKitchenKitchenEntranceMain StairsToiletsRed StairsStockBlue StairsStageKitchen HallwayBarPoolStorageLoungePorchLobbyGarageParkingKennelsTrashAB1716151413121110987654321
  1. Move: Main Gate → Porch → Lobby
  2. Plant: Stage, next to the Stock wall
  3. Hold: Stock, watching the breach
  4. Hold: Lobby, watching Stage
  5. Plant: Bar, Pool side (backup plant)
  6. Move: Trash side → Stock north door
  7. Move: Kennels → Stock east door (by Red Stairs)
  8. Move: Construction Site → Kitchen → Kitchen Hallway
  9. Drone: Drone Stage and Bar from Lobby
  10. Vertical: 2F Construction hatch drops into Stage
  11. Vertical: 2F Gym hatch drops into Pool
  12. Enemy likely: Bar anchor behind the booth
  13. Enemy likely: Stage anchor off the breach line
  14. Hard breach: Stage wall — breach it from Stock
  15. Move: Push through the breach into Stage
  16. Hold: Kitchen Hallway (north flank)
  17. Hard breach: Bar wall — backup breach from Kitchen Hallway

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take Stock from the Trash side (north door) and its east door by the Red Stairs; drone Stage and Bar.
  2. The vertical player goes up to 2F Construction and opens the hatch over Stage; a second hatch in Gym drops into Pool.
  3. The anti-gadget player clears the Stage wall from Stock, then the hard breacher opens it.
  4. Push Stage through the breach while one player hits Lobby from the Porch and another holds Kitchen Hallway.
  5. Plant Stage near the breach and spread out to the hold spots.

Plant

Plant Stage right after the Stock wall opens, close to that wall, so the players in Stock and in Lobby both cover it. Bar is the backup plant once Kitchen Hallway and Pool are yours.

Post-plant positions

  • Stock, looking through the breach
  • Lobby, looking up into Stage
  • Kitchen Hallway (north flank)
  • 2F Construction, playing the hatch over Stage

Pitfalls

  • Relying on the shield in close range fights where it’s easily shot off.
  • Planting in the open middle of Bar.
  • Only attacking from Stock — the breach becomes one easy angle.
  • Ignoring 2F: defenders in Construction and Gym can drop or shoot through the hatches.
  • Calling “Bar” without saying Bar, Stage or Pool — be specific.

If defenders…

  • If the Stage wall stays denied, breach the Bar wall from Kitchen Hallway and plant Bar.
  • If Kitchen is stacked, smoke Kitchen Hallway and play the Construction hatch instead.
  • If a roamer keeps flanking from Lounge, breach the Lounge wall from Garage and clear it first.
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