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Amaru · Clubhouse 1F

Bar / Stage

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Be one of the first into the bomb room — with a teammate right behind you.

Your gadget: Garra Hook. Grappling hook to windows, hatches and ledges.

Amaru solo plan on Clubhouse Bar / StageKitchenKitchenEntranceMain StairsToiletsRed StairsStockBlue StairsStageKitchen HallwayBarPoolTrashAB54321
  1. Go this way: Trash side → Stock north door
  2. Go this way: Kennels → Stock east door (by Red Stairs)
  3. Go this way: Construction Site → Kitchen → Kitchen Hallway
  4. Danger — an enemy often holds here: Bar anchor behind the booth
  5. Plant the defuser here: Stage, next to the Stock wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t go in alone. Wait for a teammate.
  • Don’t rush in before someone has checked the room with a drone.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Take the first fight in Stage.

Team goal: Take Stock, open the reinforced Stage wall from Stock, and pinch the Bar / Stage room from Lobby and the 2F hatch.

Entry (your main job)

Swing the breach with a trade partner; clear the corner next to the wall first.

With Garra Hook: Use the Garra Hook for a fast surprise entry through a window or open hatch at the same moment the team pushes the main entry.

Spawn & approach

Kennels or Trash side (north-east) for Stock. Main Gate for the Porch / Lobby player. Construction Site for the Kitchen player.

  • Take Stock through its north door (Trash side) or its east door next to the Red Stairs.
  • Send one player through the Kitchen Entrance to hold Kitchen Hallway and the Main Stairs.
  • Keep one player on the Porch to push Lobby when the wall opens.

Drone checklist

  • Stage corners next to the Stock wall (anchors wait there for the breach).
  • Behind the Bar booth and in Pool — the Bar anchor often plays deep.
  • Kitchen and Kitchen Hallway for the roamer.
  • Lobby and the Lounge door for the flank.

Team map

Amaru team plan on Clubhouse Bar / StageGarage StairsKitchenKitchenEntranceMain StairsToiletsRed StairsStockBlue StairsStageKitchen HallwayBarPoolStorageLoungePorchLobbyGarageParkingKennelsTrashAB1716151413121110987654321
  1. Move: Trash side → Stock north door
  2. Move: Kennels → Stock east door (by Red Stairs)
  3. Move: Construction Site → Kitchen → Kitchen Hallway
  4. Enemy likely: Bar anchor behind the booth
  5. Enemy likely: Stage anchor off the breach line
  6. Move: Main Gate → Porch → Lobby
  7. Move: Push through the breach into Stage
  8. Plant: Stage, next to the Stock wall
  9. Drone: Drone Stage and Bar from Lobby
  10. Vertical: 2F Construction hatch drops into Stage
  11. Vertical: 2F Gym hatch drops into Pool
  12. Hard breach: Stage wall — breach it from Stock
  13. Hold: Stock, watching the breach
  14. Hold: Lobby, watching Stage
  15. Hold: Kitchen Hallway (north flank)
  16. Hard breach: Bar wall — backup breach from Kitchen Hallway
  17. Plant: Bar, Pool side (backup plant)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take Stock from the Trash side (north door) and its east door by the Red Stairs; drone Stage and Bar.
  2. The vertical player goes up to 2F Construction and opens the hatch over Stage; a second hatch in Gym drops into Pool.
  3. The anti-gadget player clears the Stage wall from Stock, then the hard breacher opens it.
  4. Push Stage through the breach while one player hits Lobby from the Porch and another holds Kitchen Hallway.
  5. Plant Stage near the breach and spread out to the hold spots.

Plant

Plant Stage right after the Stock wall opens, close to that wall, so the players in Stock and in Lobby both cover it. Bar is the backup plant once Kitchen Hallway and Pool are yours.

Post-plant positions

  • Stock, looking through the breach
  • Lobby, looking up into Stage
  • Kitchen Hallway (north flank)
  • 2F Construction, playing the hatch over Stage

Pitfalls

  • Hooking into a window that hasn’t been droned or cleared.
  • Swinging alone into a smoked breach.
  • Only attacking from Stock — the breach becomes one easy angle.
  • Ignoring 2F: defenders in Construction and Gym can drop or shoot through the hatches.
  • Calling “Bar” without saying Bar, Stage or Pool — be specific.

If defenders…

  • If the Stage wall stays denied, breach the Bar wall from Kitchen Hallway and plant Bar.
  • If Kitchen is stacked, smoke Kitchen Hallway and play the Construction hatch instead.
  • If a roamer keeps flanking from Lounge, breach the Lounge wall from Garage and clear it first.
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