Clubhouse — Church / Armory defender setup

Basement. 2 published variants, each with the reasoning for every placement.

Draft layout. Room positions on this Clubhouse plan are a rough approximation and have not been checked in-game yet. Room names and the site breakdown are accurate; treat the shapes and distances as a sketch.

LadderBlueBikeChurchBlue StairsChurch HallwayArmoryMain StairsTunnelContainerBike HallwayBasement hatch 1Basement hatch 2Basement hatch 3LadderBlueBikeChurchBlueStairsChurchHallwayArmoryMain StairsTunnelContainerBikeHallway

Setups

Numbered variants, not a ranking. Different players and different teams reinforce this site differently; all of these work.

Variant 1: Standard basement hold

Draft

The default two-anchor basement setup: close the vertical, keep Blue Garage as the fight you choose, and leave one rotate so the site is not a coffin.

Intermediate banditsmokemutejagermaestro basementtwo-anchorsolo-queue friendly

  1. Reinforce Church back wall Stops the hard breach that opens the whole site from Blue. This wall first, every round.
  2. Reinforce Arsenal shared wall Blocks the other half of the same push, so attackers cannot split the pair.
  3. Reinforce hatch Church hatch Without this, one Sledge above turns your anchor into a fish in a barrel.
  4. Reinforce hatch Arsenal hatch Same reason as Church. Both hatches or neither, because leaving one open just tells them where to drop.
  5. Rotate Church to Arsenal rotate A site with no internal rotate loses to any two-sided push. Make it low, not a doorway.
  6. Barbed wire Blue Garage entry Slows the most common entry long enough for the anchor to turn and hear it.
  7. Camera Bulletproof cam facing Blue You want to see the push start, not find out when the drone does.
  8. Trap Short hallway trap Covers the flank nobody watches while both anchors are looking at Blue.

From SiteRep, 2026-09-18 · Checked against Y11S2 on 2026-09-18

Variant 2: Open Blue, fight forward

Draft

A more aggressive basement hold that trades a closed site for information and early picks. Needs a team that will actually rotate.

Advanced banditelavigilkapkan basementaggressiveneeds comms

  1. Reinforce Church back wall Still non-negotiable. Everything else in this setup is a choice; this is not.
  2. Reinforce hatch Church hatch You are giving up ground horizontally, so you cannot also give it up vertically.
  3. Reinforce hatch Arsenal hatch Same reasoning as Church: you are already giving up ground horizontally, so the ceiling has to stay closed.
  4. Open barricade Open the Arsenal barricade Deliberately open: this is the angle you are fighting from, and a solid barricade only tells them where you are not.
  5. Trap Blue Garage trap Punishes the fast entry you are inviting.
  6. Sightline Long hallway sightline The whole setup depends on one player holding this angle. If nobody will, run variant 1.

From SiteRep, 2026-09-18 · Checked against Y11S2 on 2026-09-18

Common questions

Which walls do you reinforce on Church / Armory?
Church back wall, Arsenal shared wall
Is this Clubhouse setup still current?
Every setup on this page is currently marked Draft, which means it has been written up from a source but not yet checked in-game. Each one shows the season it was written against. Anything a map rework invalidates gets marked Outdated rather than quietly left up.
Do I need an account to use this?
No. Every map, callout and setup is free and needs no account. An account only exists to remember what you have been quizzed on.

Drill this site

Reading a setup is not the same as remembering it during a prep phase.

Quiz me on Clubhouse All Clubhouse sites