Basement. 2 published variants, each with the reasoning for every placement.
Draft layout. Room positions on this Clubhouse plan are a rough
approximation and have not been checked in-game yet. Room names and the site
breakdown are accurate; treat the shapes and distances as a sketch.
Setups
Numbered variants, not a ranking. Different players and different teams reinforce this site differently; all of these work.
Variant 1: Standard basement hold
Draft
The default two-anchor basement setup: close the vertical, keep Blue Garage as the fight you choose, and leave one rotate so the site is not a coffin.
ReinforceChurch back wallStill non-negotiable. Everything else in this setup is a choice; this is not.
Reinforce hatchChurch hatchYou are giving up ground horizontally, so you cannot also give it up vertically.
Reinforce hatchArsenal hatchSame reasoning as Church: you are already giving up ground horizontally, so the ceiling has to stay closed.
Open barricadeOpen the Arsenal barricadeDeliberately open: this is the angle you are fighting from, and a solid barricade only tells them where you are not.
TrapBlue Garage trapPunishes the fast entry you are inviting.
SightlineLong hallway sightlineThe whole setup depends on one player holding this angle. If nobody will, run variant 1.
From SiteRep, 2026-09-18 ·
Checked against Y11S2 on 2026-09-18
Common questions
Which walls do you reinforce on Church / Armory?
Church back wall, Arsenal shared wall
Is this Clubhouse setup still current?
Every setup on this page is currently marked Draft, which means it has been written up from a source but not yet checked in-game. Each one shows the season it was written against. Anything a map rework invalidates gets marked Outdated rather than quietly left up.
Do I need an account to use this?
No. Every map, callout and setup is free and needs no account. An account only exists to remember what you have been quizzed on.
Drill this site
Reading a setup is not the same as remembering it during a prep phase.